particles follow on texture
Hey,
I am after a way to have particles flow along a surface via a texture map, for instance if I had a strip of black down the centre of a texture, I would like the particles to flow down the black strip only. What would be the best way to go about this. Thanks, Chris |
Back in 2003, Alex Alvarez of Gnomon had a FREE video tutorial on this EXACT subject called:
"Water Flow using Parametrization in Maya" Alex long-since removed it due to the technique being depreciated and replaced with newer features in the "Surface Flow" feature. I have the video on my server so PM me and I'll get you the link to download it if you want:) You can also try checking the help for texture emission attributes, and try controlling rgb surface texture emission particle flow with well placed/animated fields: *Use a texture to color emission or scale the rate: User Guide > Dynamics and Effects > Dynamics > Particles > Work with emitters > Use a texture to color emission or scale the rate Come to think of it, if a simple flow is all you need, why not just try using the particle flow node along a path on your surface? Good luck! |
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