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bendingiscool 07-03-2009 12:41 PM

particles follow on texture
 
Hey,

I am after a way to have particles flow along a surface via a texture map, for instance if I had a strip of black down the centre of a texture, I would like the particles to flow down the black strip only.

What would be the best way to go about this.

Thanks, Chris

ragecgi 07-03-2009 01:55 PM

Back in 2003, Alex Alvarez of Gnomon had a FREE video tutorial on this EXACT subject called:
"Water Flow using Parametrization in Maya"

Alex long-since removed it due to the technique being depreciated and replaced with newer features in the "Surface Flow" feature.

I have the video on my server so PM me and I'll get you the link to download it if you want:)


You can also try checking the help for texture emission attributes, and try controlling rgb surface texture emission particle flow with well placed/animated fields:

*Use a texture to color emission or scale the rate:

User Guide > Dynamics and Effects > Dynamics > Particles > Work with emitters > Use a texture to color emission or scale the rate

Come to think of it, if a simple flow is all you need, why not just try using the particle flow node along a path on your surface?

Good luck!


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