DEC/JAN - Noob - Reimo
tuned car, driver and streets. We'll see what come's out of this :D
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can someone tell me what is a normal wheel and body polycount.
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I wouldn't worry too much about it. Just keep it all under 7000. Obviously, you won't have perfectly round wheels, but alot as many as you think necessary to them.
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thanks Mike. I have currently about 500 faces counting in one wheel. 2 body sides have about 250faces. I want to add some more details like side skirts, back bumber and into hood some holes :)
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Good work, keep at it!
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One thing you can do for the spokes of the wheels is make them a texture detail rather than a geometry detail. Use transparancy maps to cut in the holes.
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Thnx for all those good comments.
But I have a problem that has pissed me off. When I extrude a face and move it it turns black and stays that way eaven when rendered. |
Check if the normals are flipped, or just soften/harden the normals.
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Allready tried this and it didn't work.
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use region select over a vertex and make sure there is only 1 and not 2 overlapping, if there are 2 you need to merge vertices, make sure the face normal is facing outward, and lastly check and see if there are 2 faces overlapping also try smoothing
check your extrude options, make sure keep faces together is on |
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pogress :)
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so what was the problem in the end? u might wan to make that road stripe a little thinner, its a quarter the size of the car :p
lookin good though, keep it up and youl be done in no time |
I stll don't know what wos the problem but I got over it when extracting the problematical faces and then again merging them together.
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Looking good, although as 13uRneR said you'll need to watch the scale of the rest of the scene.
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