shadow size
Hi,
I have a ball bouncing on a table. The ball casts shadows on the table. i am using depth-mapped shadows. the light source is directly over head. it is a directional light. How can i get the size of the shadow to change relative to the distance the ball is from the table? :banana: |
Well, I just tried this with a cat toy ball, and a lamp here at my desk, and from the looks of it, it seems that the size of the shadow doesn't scale out in X and Z more that it really just blurs out and decreases in opacity.
So, I think your best be for this, might be to render out a separate shadow pass, (render layers option), and blurr/scale it to taste in post. lemme know if this helped at all:) |
All times are GMT. The time now is 10:18 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018