Mental Ray
I am trying to render my model using mental ray and I keep getting the following errors which are some of my sub poly surfaces that will not appear in my final render. I can render using Maya Software, all others I have problems. If I leave at Polygons no problems, when I change to sub polys then I have problems.
Can anybody help with this one? Thanks in advance. // Error: (Mayatomr.Geometry) : polyToSubdShape132, non-quadrilateral face in subdivision surface base mesh not supported, ignored // // Error: (Mayatomr.Geometry) : polyToSubdShape143, non-quadrilateral face in subdivision surface base mesh not supported, ignored // // Error: (Mayatomr.Geometry) : polyToSubdShape173, non-quadrilateral face in subdivision surface base mesh not supported, ignored // // Error: (Mayatomr.Geometry) : polyToSubdShape167, non-quadrilateral face in subdivision surface base mesh not supported, ignored // // Error: (Mayatomr.Geometry) : SmileyPolyFace, non-quadrilateral face in subdivision surface base mesh not supported, ignored // // Error: (Mayatomr.Geometry) : polyToSubdShape171, non-quadrilateral face in subdivision surface base mesh not supported, ignored // // Error: (Mayatomr.Geometry) : polyToSubdShape1, non-quadrilateral face in subdivision surface base mesh not supported, ignored // // Error: (Mayatomr.Geometry) : RightEyeBrowPoly, non-quadrilateral face in subdivision surface base mesh not supported, ignored // |
Mental Ray will ONLY render SubD's that are in Quads, not tri's and not more than quads.. You should either stick to, or convert to polys, or reaarange your subDs so they only have quads.
it sucks .. Btw, MR do not support Maya's Partial Crease aswell.. |
Thanks Carsten,
I was hoping this was not the case. Sean |
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