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-   -   human Head (https://simplymaya.com/forum/showthread.php?t=17123)

DJbLAZER 23-06-2005 06:25 PM

human Head
 
1 Attachment(s)
Here's a head I started modeling couple of days ago. The ears are just roughed out.

Jay 23-06-2005 06:39 PM

DJ
This looks promising. Some more views and a wire would be nice too for some proper crit

Later
_J

DJbLAZER 27-06-2005 06:36 PM

1 Attachment(s)
Hey Jango, sup?

I've just worked some on the ear, still needs some work. Heres some other angles and a wire.

Jay 27-06-2005 08:13 PM

DJ

Yeah overall pretty good. A couple of things: Im not going to draw on this one, but Id advise, sorting the four sided poly that looks like a tri on the side of the nose, just make it the same as the others that run over the head, also the edges on the nose bridge could do with some tweaking as they are a little crunched up right now, loose a few of those loops around the eyes , just keeping the ones you need for the crease on the lids and finally the space between the eyes looks huge, it must be at least an eye and a half across!! Reduce it to an eyes width

Once thats sorted another review would be good

Hope this helps
_J

DJbLAZER 27-06-2005 10:19 PM

thanks for the input, Jango!

I just saw the space between the eyes when I uploaded the pic... will tweak some now...

vladimirjp 27-06-2005 11:17 PM

Quote:

Originally posted by Jango
DJ

Yeah overall pretty good. A couple of things: Im not going to draw on this _J

What... no Jango-cage , what is this world coming to.

:D


the head looks good. maybe make the area between the nose and the mouth shorter length. :beer:

DJbLAZER 27-06-2005 11:33 PM

1 Attachment(s)
I tweaked some vertices here and there and moved the eyes closer. Now when I look at it the thing in the middle of the forehead should not look that way.

vladimir: yeah, I've thought about that, might decrease that area a bit maybe.

vedic kings 27-06-2005 11:41 PM

Looks much better!

Jay 28-06-2005 07:56 AM

LOL Hey Vlad


Well this dude is on his way so...doesnt need too much guidance. Im getting to the point where I'll help but people need to do it themselves (find out) like I had too, and then point them in the right direction. I spend a lot of time answering than I do working somedays and I really need get Outlaws rolling along more now.

Not that I dont want to help of course, far from it..

Speak soon
Jay

Mayaperson 28-06-2005 05:19 PM

I'm struggling with modeling. How did you start this head model?

gohan1842 28-06-2005 05:31 PM

It's looking really nice, but still, the eyelids. There's too many loops.

DJbLAZER 28-06-2005 09:46 PM

Mayaperson: I've looked a lot at other models and their wireframes, and it takes a while 'til you got a hang of it.

gohan1842: Thank gohan, actually I'm gonna keep those loops, I use them to get some small wrinkles on the eyelids. And since there is no limit of faces in this case, it doesn't matter how many faces you've got unless it makes the model hard to handle.

DJbLAZER 29-06-2005 08:18 PM

1 Attachment(s)
I was just playing around some, he looks very retarded..haha.

vedic kings 29-06-2005 08:44 PM

1 Attachment(s)
Hey looking good:)

One thing that I see that needs work is the cheek bone.

Look below.

gohan1842 29-06-2005 11:39 PM

Nice. He looks crosseyed for some reason. It just might be me.


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