ferrari 360 modena
1 Attachment(s)
after 14 h of rendering this is the results!:attn:
what do you think!any critics are wellcome.:beer: |
oh cool. very photorealistic on this one :beer:
HOLY CRAP 14 HOURS? You're making Indigo look very fast :eek: |
congratulations on a job well done! :beer:
|
something looks weird on this. im not sure. i think its the grain on the ground. it looks too rough. Seems like it should be on a smoother road. Like your looking at the road close up but the cars a good deal away.
And i think the texturing on the car could use some work(yeah.. im one to say...) as it seems to not be reflective enough for a newer sports car(which generally shine quite brightly). All in all i like it and the car. Could we see a final wire? And why 14 hours of rendering? I cant see why... What are your specs of your pc and how many poly's is it? |
What 1st cought my eye is the road lanes look abit wide. It maybe just the angle/my bad eyes tho. That, and what Twisted said. The windows are too reflective compared to the car paint. Other than that, good job.
Oh, and MattTheMan....where did it say the he used Indigo to render? And with any renderer, 14 hours is REALLY long...unless he's got a billion polys in there..... |
First off the quality of your render is excellent . THe lighting and reflections are very good imo.
However as mentioned before something is wrong with the asphalt texture. I think there is too much noise...which gives it the impression that the camera is very close up to the sirface, which results in making the car model look small. I think this, is combination with the lane size is the issue at hand. THe 360 Modena came out perfect imo...provide some other angles if possible. |
thanks guys:beer:
i'm happy of your posts.now i try to answer any question: the render engine is maxwell,14 h render is a little time for it infact the image is modified whit photoshop to reduce the noise. for the question of the body riflectivity i think that it is a problem of light becouse the back of the car is most refl.. than the front then,the texture of rail if i see it with more attention it is wrong,probably the dimension is big compared with th scene and for this (and for the position of the camera,ithink)the model seems to be small. in the end thanks to all i try to correct every problem,but it will be a long long time work(14h) :p bye |
Quote:
|
very nice
i really like the road texture!! only thing that bothers me are the headlights but still really good though :nod: |
thanks pbman
in little time i put the work with the change. i'll wait your and the other people judgment. bye:beer: |
1 Attachment(s)
That crease thats starts from the fender through the door should follow all the way through the quarter panel. yours stops at your door so if you did your modena the sub-D way with added full and partial creases, you might want to crease it through thee QP. Other then that, its not looking bad. Theres a few errors here and there but nothing major you cant work out. Other then that though great job. Im doing the modena also so mines has alot of crits. I didnt realize how off mines was until i added it smcars and they are picky so i noticed alot in your that was similar to mines. Good job though, cant wait to see more cars from you
|
I recognise that car from somewhere ;)
|
hmmm... any hints as to where? :p
|
wow nice rendering! did you use the tutorial for the car?
|
This is insane! I'm totally blown away!
|
All times are GMT. The time now is 11:53 PM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018