Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Maya Modeling (https://simplymaya.com/forum/forumdisplay.php?f=9)
-   -   attaching surfaces (https://simplymaya.com/forum/showthread.php?t=15032)

Falott 13-01-2005 06:06 PM

attaching surfaces
 
1 Attachment(s)
I need your help

this is my first attempt modeling a head, so I dont know if asking the following is a heck. -> with nurbsPatchModeling I ended up attaching 3 surfaces... and now comes the problem - I built the surfaces in a so damn stupid way, I simply can´t connect them without either loosing the natural shape of the neck or rebuilding the whole thing.

maybe theres a quick way connecting 3 surfaces at once or something like that?

Falott 13-01-2005 11:18 PM

1 Attachment(s)
Ok, I put up another - for my understanding - clean curvemade head. thing now is, I need to cut the all those single profiles in exact that point where 2 profiles meet. Otherwise birailing doesn´t work - but don´t know how to automatically split a curve at such a crosspoint...

maybe some1 likes to give me some kind of advice. I really give it up at this point right now :(

vladimirjp 14-01-2005 06:15 PM

right click and choose curve point, then select a curve point on the curve by mmd [middle mouse drag] then shift select the adjacent curve and rigth click on it and choose curve point [with the shift key still held down] mmd that curve point on the hsame exact spot as the other curve point.

-this will never be exact. even if u do it this way. tis just the nature of nurbs, they are mathematically calculated, but thisis as close as u can get doing it manually.
after the curves have been detatched, u can then point snap them on each other, positioning them right on top of each other.
-then u would have to tweak the cv closest to the snapped points to get the tengency to match properly.

Falott 14-01-2005 06:32 PM

thx for responding!

Yes, I had this plan too, but in the end I found out about one simple command:

Cut Curve

With 2 copies of the same profiles tweaking is fun now and really fast.


PS: yesterday I searched for a command like CutCurve for 2 hours - today I found it right after starting maya. nevertheless - thank U for answering!


All times are GMT. The time now is 05:51 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018