simple tree, UV problems
I'm trying to model a simple tree - I make the trunk from a cone which I bend and stretch about, and then do the same for a branch. The problem is merging the trunk to the branch. Booleans creates a horrible mess and it utterly destroys the UV map when I try to get rid of the >4 sided faces it destroys the UV map. I can only have 4 sided faces at maximum, because I want to move my basic tree into zbrush to model it more there. Does anyone have any advice?
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Dont use boolians, they cause a nightmare with geo.
I would use a cube and extrude the branches that way, you will still have to UV map it as adding the geo to the cube will mess up the map, but a automap will do it fine if your creating the texture/detail in Zbrush |
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