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3ddon 24-06-2009 07:15 PM

quadrangulate problem
 
I'm new 2 Maya,
My faculty gave me a male body model 2 practice unwrapping in Maya.
It is in .obj format.........when I open d file it shows all d faces as triangles,not quads.
when I use d option mesh---->quadrangulate it doesn't work.
plz help......

NextDesign 25-06-2009 03:53 AM

Quadrangulate only works when the meshes are triangulated a particular way. If you want to fix it, I'm afraid you'll have to go in, and delete the triangles by hand.

3ddon 25-06-2009 11:36 AM

Quote:

Originally posted by NextDesign
Quadrangulate only works when the meshes are triangulated a particular way. If you want to fix it, I'm afraid you'll have to go in, and delete the triangles by hand.
10x nextdesign 4 reply..........
hmmmm,by hand..........:eek:
itz have heavy mesh........

NextDesign 27-06-2009 02:38 AM

No problem mate. Sorry to be the bringer of bad news however :/

3ddon 02-07-2009 11:54 AM

I found the solution...............:blush:
1st the model z in .chr format n it is in editable mesh,I converted it into editable poly,then I exported that model from max to .obj format,in the dialogue box I chosed quads..........
Thats it........


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