creating a particle grid on plane or otherway round.
Hey guys,
Was wondering how would I go about either setting a particle grid to be made on the position of a plane or have a plane be created at a particle grids postion? I am guessing it goes along the basis of finding the particle grid's position at setting it up that way but am pretty stuck where to go from there. I can get a particle ID's postion by using the 'getParticleAttr' command and specifying the first particle, but am not sure where to go from here. Many thanks in advance, Chris |
If you've got the particles position in space where you want the plane to be then stick that into a attribute and use it to be the position of the plane (using Xform or move)
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Thanks for the speedy reply gster! However I am still fairly new to mel so am not sure how I would go about doing that and in which order, please enlighten lol.
Chris |
If you use the getParticleAttr so that it contains the data that you want, just have that as the position of the plane, as I aint got maya open it might be some thing like this.
move -a `what you want to do here so its XYZ positions` objectname ; Theres a probably a more elagant solution to it... |
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