DT - Female Andriod: Alexia
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Mirek03 got me thinking about subd modeling in Maya again.
I had worked on this model some time ago but never finsihed it. I was new to Maya and subd tools in Maya kinda suck. I dusted off the cd's last night, ordered out for pizza and went on an orgy of modeling! Here are some renders of the bits I completed. I will start on the head soon. |
back
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back...
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3/4 shots
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3/4 shots
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3/4 back...
3/4 back...whoops...
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3/4 back...
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3/4 back...
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Looks pretty good, but whatÕs that thing on her back on the 3/4 back shot? :confused:
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The spot on the back was a mentalray glitch.
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I really like it, keep it up! :)
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assembled and adjusted body parts
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I assembled and scaled the body parts. I adjusted the following:
- thinned and lengthened upper arm - thinned upper thigh - thinned abdommen in xz - scaled hips xyz Overall the proportions seem correct to me now. Please let me know if anything jumps out at you. |
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3/4 front...
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side ...
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3/4 back
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back...
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Alexia: Model B
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I was not pleased with the hipjoint. A simple nurbs cyclinder seemed to simple and would present problems for rigging, so I improved the design to a ball joint while maintaining the inorganic feel.
It also looks more femanin the the bulky tube stuffed in a hole. What do you think? UPDATE: 5/1/07 HAHA I just noticed her feet are reversed in this shot.... |
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isolated shots of hip joint
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