Dielectric Material Problem
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Dunno why, but whenever I use a dielectric material in front of a solid shape, it gets distorted, but when I remove all of the other objects it works fine. Anyone know how to fix this.
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refraction. thats how real clear objects work. if there isnt anything behind it, there is nothing to refract.
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I get that, but is it supposed to make that wavy-look?
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looks like its an anti-aliasing problem, though i could be wrong. try increasing the render quality
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that is refraction mate, turn off ray tracing.
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