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-   -   Game Character: Knight (https://simplymaya.com/forum/showthread.php?t=17657)

dae 29-07-2005 03:50 PM

Game Character: Knight
 
Work has been pretty quite for the past two days
so I decided to do knight and here it is, roughly two days work maybe less
the rig was just a quikie he deforms pretty well and I haven't really touched the weights.
http://www.mvorster.co.uk/SimplyChal.../Knight_01.jpg
http://www.mvorster.co.uk/SimplyChal.../Knight_04.jpg
Dae

EDIT: will reduce image size when I get home.

NextDesign 29-07-2005 03:55 PM

Cool mate. looks good so far. cant wait to see him textured.

dae 11-09-2005 11:15 AM

update
 
finally got round to texturing him.
here is what I have so far.
http://www.mvorster.co.uk/SimplyChal.../knight_05.jpg
http://www.mvorster.co.uk/SimplyChal.../knight_06.jpg
Dae

NextDesign 11-09-2005 01:37 PM

looks great so far mate! Just the blood on the top right hand side of the chest plate looks a bit fake. maybe boost the opacity?

Cheers :beer:

dae 11-09-2005 06:26 PM

update
 
I will take a look at that, but in the meantime here is another shot with a little bit more done.
http://www.mvorster.co.uk/SimplyChal.../knight_07.jpg
Dae

Jay 11-09-2005 07:22 PM

Hey Dae

Nice. Good bit off texturing too!!

Jay

alienscience 11-09-2005 08:25 PM

Do you plan on bump mapping anything on this? I think it would look great if you did for those gold design leaf thingies on his breastplate.

alienscience 11-09-2005 08:27 PM

1 Attachment(s)
Is that topology or just the texture?

dae 11-09-2005 08:46 PM

thanks
 
Thanks Jay
there will be a bump map once I have completed the colour map,
thats all geo
http://www.mvorster.co.uk/SimplyChal.../knight_08.jpg
dae

t1ck135 12-09-2005 10:53 AM

nice modelling and the texturing is really bringing it to life :)

alienscience 12-09-2005 11:24 AM

Wow, great work. What was the poly count again. You seem to very efficient with your polys, knowing when to and how to use them. I espicially like the calves on, they look very detailed.

dae 12-09-2005 11:32 AM

thanks
 
Thanks guys

the poly count stands at 5280 tris
dae

Minstrel 12-09-2005 07:17 PM

Great work Dae, quick question, that shader you are using to test stretching on your uv map, know where I can get that?

Thanks,

dae 12-09-2005 09:31 PM

I have no idea where I got it, but the guy was happy to give it away, he said it was softer on the eyes, anyway here it is
http://www.mvorster.co.uk/SimplyChal...hecker_512.gif
Dae

t1ck135 13-09-2005 08:42 AM

Cheers for that dae, is it straightforward to use the checker? Just pop it onto your UV background or something or use it as a texture?


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