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el_newty 14-04-2004 09:36 AM

1 Attachment(s)
Hi,

In this weekend I had some spare time and make the texture for two of buildings ;)
Hop you’ll like it :)
If the picture is too small tell me and I’ll post individual pictures of those buildings.

Cheers.

mtmckinley 14-04-2004 01:07 PM

Looking good!

el_newty 15-04-2004 06:01 AM

Thanks Mike ;)
Soon the other two buildings will be done, and I started to model de landscape.
Other coments or critics are welcomed :)

Cheers

Jack Of Spades 15-04-2004 02:38 PM

How did you do the roughness of the walls?
Looks very realistic.

el_newty 16-04-2004 04:39 AM

Quote:

Originally posted by Jack Of Spades
How did you do the roughness of the walls?
Looks very realistic.

Mate, this is easy...
First of all I made my textures in Photoshop so this "tutorial" use Photoshop commands ;)
You made first the color texture for your object lets say… texture_color.psp, now you make a copy of this… texture_bump.psp, ok so far so good…
Now you take the texture_bump.psp and desaturate all texture layers (if there are more than one) to obtain a gray scale texture.
From now one everything you have to do is to play around with the adjustments (level or brightness/contrast, or both) and with filters (blur or sharpen) to obtain the desired roughness.
You save the files in jpg, bmp, tiff or other extension and obtain for example: texture_color.jpg and texture_bump.jpg.
Now you are feel free to use those thexture files in Maya in Hipershade to define your object material ;)
Hope this will help :)

Cheers.

Jack Of Spades 16-04-2004 01:20 PM

Hmm...I used this stuff for my armor a couple days ago and it did not look so nice...

MainlineX 16-04-2004 03:40 PM

Looking good!!! The buildings came out really nice!


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