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Hi,
In this weekend I had some spare time and make the texture for two of buildings ;) Hop you’ll like it :) If the picture is too small tell me and I’ll post individual pictures of those buildings. Cheers. |
Looking good!
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Thanks Mike ;)
Soon the other two buildings will be done, and I started to model de landscape. Other coments or critics are welcomed :) Cheers |
How did you do the roughness of the walls?
Looks very realistic. |
Quote:
First of all I made my textures in Photoshop so this "tutorial" use Photoshop commands ;) You made first the color texture for your object lets say… texture_color.psp, now you make a copy of this… texture_bump.psp, ok so far so good… Now you take the texture_bump.psp and desaturate all texture layers (if there are more than one) to obtain a gray scale texture. From now one everything you have to do is to play around with the adjustments (level or brightness/contrast, or both) and with filters (blur or sharpen) to obtain the desired roughness. You save the files in jpg, bmp, tiff or other extension and obtain for example: texture_color.jpg and texture_bump.jpg. Now you are feel free to use those thexture files in Maya in Hipershade to define your object material ;) Hope this will help :) Cheers. |
Hmm...I used this stuff for my armor a couple days ago and it did not look so nice...
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Looking good!!! The buildings came out really nice!
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