5th or 6th attempt...
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finaly getting a feel for this model, it's hard steering away from the traditional crocodile, and putting a dino-theme in there but i THINK i am achieving it...
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and another
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:)
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wow really nice, could i ask how exactly u did the head? how do u make all those curves and foldes and shit? u use polygons rite?
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Nice model mate. Maybe post a wire. Anyway the eyebrows make it look like a girl. Is that what you were going for?
Nice work. Keep it up! |
-(vagyb)-
yeah i've used polys, but this is the first time i have ever used polys, raise a couple of edges or vert's up and then use the smooth command from the poly menu, or can utilise the sculpt tool on very very fine, i am sure there are ppl laughing at my miss-use of these tools and there are proberly better ways of doing it, but if it works eh? right i am off now to scope out the rest of the competition.... chheeers... |
peltra,
lol :) cheers dude, my wife said exactly the same thing about the eyebrows 10 mins ago, but no i wasn't aiming for it to be a girl... they were supposed to be manly armour plates for his eyes, maybe need to rework them a bit... good luck again w/ the Egg... |
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wireframe on shaded... his name is "SHARKODILE"!
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man the more i look at it the more i like it hehe. good job, i can't wait to see the final result.
edit: btw i love the eyebrows hehe |
Hi Murph it's looking good , here's a general rule for you when working with polygons ...try to stick to 4 sided faces,I noticed on your model you have quite a few nth sided (meaning 5 or more) and quite a few 3 sided too.You can get away with the odd 3 but if you leave those 5's ect ,if you wanted to rig and animate it in future it would make it really difficult.
to get rid of the 5 sided ect use the split polygon tool and add some lines and maybe delete a few to try and clean it up , the result will be a lot smoother mesh. Hope this doesn't put you off cause you are doing well, but just wanted to start you out right. goodluck dude. |
advice heeded
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cheers dude, i will address that right away, by the next update arrives (after these couple) i'll have it sorted...
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and this...
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like this?
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yes that is exactly right , you should try to avoid the creating areas like the red areas, it's not too hard to add a few splits or maybe delete a few to make the geometry more or less all quads.Don't be too worried if you have an odd triangle here and there as sometimes it is kinder hard to avoid , but definately avoid 5,6,7 sided ect.
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I love the actual model, good work.
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after advice (cheers Jsprogg),
heres another afternoon infront of a vdu... |
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