Aug/Sept - normal - Murph
Well - Time to cut my teeth with these comp's.
Gonna try... my perception of what a croc would have evolved from? and gonna try them in sub d's (Jango has swayed me to the D's side :) ) so some hard looking armour and rows of nashers, all wrapped around a sleak looking sea dinosaur... itll proberly look like Nemo when im finished but what the hey... M :) |
nice :) looking forward to it.
nice to see something ofther then the traditinal extinct dinosaurs as a base nemo the clowncrocodile lol |
first image
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first image... a start...
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PROGRESSION....? started again...
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hey lookin very nice. i am just wondering wat do u use to make ur shapes? nurbs? polygons or wat?
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also.. is that all 1 shape? cuz if u check my thread i made different pieces seperatly and i put them together then turn into polygons and combine.
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just a sphere to start then from there, tried s'd couldn't get on very well :(
i'll check out your thread l8r.. cheers vagyb :) |
harder than it looks
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having loads of trouble with comparitivley easy concept, mainly down to me using no reference, oh well i've got two months...
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looking good perhaps a bit more geometry in a few places it looks like its a low smoothed poly in some areas
love the teeth :) |
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some updates
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heres an update, shame i hated it - and subsequentley deleted it again.... perhaps i may do a dino's egg...
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i think it looks like a kid's cake with icing on the top (frosting to all you americans out there...:) )
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it looks very nice. i was just wondering r u gonna make it a bit more lighter background so the whole body is visible?
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ah, sorry dude the model is history, i deleted it, the next one i do i will place it on a lighter background...
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attempt 4...
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slighly less icing this time...
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5th or 6th attempt...
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finaly getting a feel for this model, it's hard steering away from the traditional crocodile, and putting a dino-theme in there but i THINK i am achieving it...
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and another
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:)
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wow really nice, could i ask how exactly u did the head? how do u make all those curves and foldes and shit? u use polygons rite?
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Nice model mate. Maybe post a wire. Anyway the eyebrows make it look like a girl. Is that what you were going for?
Nice work. Keep it up! |
-(vagyb)-
yeah i've used polys, but this is the first time i have ever used polys, raise a couple of edges or vert's up and then use the smooth command from the poly menu, or can utilise the sculpt tool on very very fine, i am sure there are ppl laughing at my miss-use of these tools and there are proberly better ways of doing it, but if it works eh? right i am off now to scope out the rest of the competition.... chheeers... |
peltra,
lol :) cheers dude, my wife said exactly the same thing about the eyebrows 10 mins ago, but no i wasn't aiming for it to be a girl... they were supposed to be manly armour plates for his eyes, maybe need to rework them a bit... good luck again w/ the Egg... |
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wireframe on shaded... his name is "SHARKODILE"!
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man the more i look at it the more i like it hehe. good job, i can't wait to see the final result.
edit: btw i love the eyebrows hehe |
Hi Murph it's looking good , here's a general rule for you when working with polygons ...try to stick to 4 sided faces,I noticed on your model you have quite a few nth sided (meaning 5 or more) and quite a few 3 sided too.You can get away with the odd 3 but if you leave those 5's ect ,if you wanted to rig and animate it in future it would make it really difficult.
to get rid of the 5 sided ect use the split polygon tool and add some lines and maybe delete a few to try and clean it up , the result will be a lot smoother mesh. Hope this doesn't put you off cause you are doing well, but just wanted to start you out right. goodluck dude. |
advice heeded
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cheers dude, i will address that right away, by the next update arrives (after these couple) i'll have it sorted...
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and this...
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like this?
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yes that is exactly right , you should try to avoid the creating areas like the red areas, it's not too hard to add a few splits or maybe delete a few to make the geometry more or less all quads.Don't be too worried if you have an odd triangle here and there as sometimes it is kinder hard to avoid , but definately avoid 5,6,7 sided ect.
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I love the actual model, good work.
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after advice (cheers Jsprogg),
heres another afternoon infront of a vdu... |
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and another...
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and wireframe, with a twist...
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thats really cool mate. good job.
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cheers dude, althou most of the credit should go to Jsprogg for steering me on the right path...
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wow thats crazy man how is everything so perfectly alligned
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My main critique is that the creature doesn't appear to have an infastructure... skeleton, muscles, etc. It almost would appear to be made of dough, if you take my meaning.
You've definitely improved your use of geometry. No see if you can improve the form. Add muscle details and such. Keep it up! :tup: |
ok
ok boss man, he'll be on a protien shake and steroid diet today...this is why i should have used some kinda ref ...nevermind
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udate city here...
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he has lost his back legs... he was TOO much like a modern day crock, and since they came from the sea, i have removed them so its more like a swimming "sharkodile", as that will be the environment i will create, underwater... but i have to finish him off first...
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Looking much better now, muscely crock thingy :D
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