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NextDesign 19-04-2012 04:52 AM

Quote:

Originally Posted by cgisoul (Post 336811)
Hi honestdom,

Why is limited? Would you recommend any other software? :)

I registered for the Facial Animation Toolset at http://research.animationsinstitut.de/44.0.html and got the download link. Will have a spin on it after work Today.

Wow... This thread was started in 2005 :eek:

I also have the FAT, and it's awesome; I absolutely love it. It also comes with an application called Frapper, which will do exactly what you want.

Face robot is another alternative.

cgisoul 19-04-2012 05:21 AM

Quote:

Originally Posted by NextDesign (Post 336827)
Wow... This thread was started in 2005 :eek:

I also have the FAT, and it's awesome; I absolutely love it. It also comes with an application called Frapper, which will do exactly what you want.

Face robot is another alternative.

Awesome! You will be the Man appointed to guide me then ! ahhahahahahahaha, I'm kidding, but any help is definitely very much appreciated ND.

I just downloaded it this morning before going to work. Fired up the plugin for Maya and ran some quick tests with the UI. Very interesting.

Just a quick question for now, does FAT track eyes movement too?

Cheers.

NextDesign 19-04-2012 05:49 AM

FAT has a lot of tools in it.

The AFS doesn't do motion capture, but sets up a rig for you to animate on.

Once you have this rig, you can either animate it by hand, or use their Frapper application to generate the animation for you.

cgisoul 19-04-2012 05:52 AM

I was just reading this page http://wiki.animationsinstitut.de/do...oolset:afs2012 and pretty much came to the same conclusion as well.
I thought it would do though.

However, for what I understand, it allows you to attach your motion captured data and hook it into FAT.
Please correct me if I'm wrong.

For FaceRobot, it looks like that it comes only for Softimage. Not Maya.

NextDesign 19-04-2012 05:54 AM

Yes, the Frapper application gives you animation curves that can be mapped onto any AFS-rigged character.

cgisoul 19-04-2012 06:00 AM

I think what I'm going to do is really take baby steps here.

1. Import a new base mesh and transfer (clone) the animation back into the new mesh.
2. Create my own facial mocap expression, then bring it on and test in the FAT sys.
3. Transfer the mocap.......

Man.... this is looking very very complicated.

P.S. As long I know how to transfer my facial capture in FAT to their native rig and export that info into Maya, I think is a big achievement. Then is matter of tweaking... well, at least this is my humble thinking...

daverave 19-04-2012 08:21 AM

cgisoul have you had a look at face robot I think you get it with softimage..........dave

cgisoul 19-04-2012 11:25 AM

Hi dave,

I will try that. I heard and saw a lot of face robot the last few years. Never thought I would be so interested in animation mocap as I am nowadays. Specially after experiencing the ipisoft.

Will definitely try that one too and see what fits better for my brain ;)

Hope the videos I made showing the ipisoft maya workflow was of your interest :)

Cheers and thank you for the suggestions everyone.

I will start a new thread later talking about my findings.

Cheers.


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