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merging vertices = no good.
this is a problem I´m facing over and over again. maybe someone can give me an advice how to handle this. very often, after combining 2 parts of geometry and merging the verts poly to subD I get this -> result: 0 the SE tells me to clean up the geometry cause of nonmanifold vertices. I do so and have loose faces arround the bad verts. but to connect geometry I would have to merge the vertices again. what I don´t understand is: after some attempts of merging/cleaning up/deleting history/deleting faces/add to polygonTool it is working for some verts - not for all. I never understood what the real problem was, how to describe it exactly and how to avoid it. it would make me very happy if someone can tell about. |
it was the only thing I didn´t look at - the normals. problem solved.
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I was about to post but you solved it. Yep, make sure your normals are all the right way before merging verts
_J |
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some progress on the head.
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the mesh is still not like I want it to be and causing me some trouble. but this one looks better I think then the other head´s geometry did.
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Jango, you rock dude!
it was all about the eyes I think. never manipulated the mesh like this before. my biggest handycap was to connect/integrate the eyePart to the rest of the head. modeling is very handy now. let´s see how far I get with this new head. thx man! |
Looks like a good start on the haed:)
The body looks really nice, good job! |
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the part around nose and mouth looks chaotic but still is a clean quad mesh. I guess there has to be a better solution cause topology still looks bumpy and tweaking is awfull by now.
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Your edgeloops look good to me:)
Keep it going! |
Fallott
If this is your first real attempt at a head dont worry. It all looks good. The loops and clean mesh will come but it takes time and practice. So persevere and be patient with it. _J |
actually this is my second head, and from the 2nd the 4th version. I was so impatient cause I felt that every attempt of mine was doomed to fail. why? cause I just didn´t know how to make a good start with the geometry - like a chess game. it´s all about the first 2-3 moves. thanks to you I´ll be patient now and do a lot of practice.
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some work on the eyes.
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did some finetuning on her face.
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working on the arms. chest and shoulder area still need some definition, also the jaw looks not too cool.
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connection between head and torso mostly done.
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