oh I wish I was good at modelling as I wouldn't be sat doing web programming as a day job ;)
cheers for the comments Joopson, mmoore5553 and THX1138 :D It was fairly easy to get blocked in with the samurai body as a base and the sketches I had. Starting from scratch would have been harder (and there are some unresolved areas in the head you can't see) I still need to finish the other models for the challenge though :eek: |
Not much time to do things recently and I'm still learning about rigging (how many ways to do similar things??)
Here's a rig setup based on a few tutorials but I still need to finish it off and stop the mesh deforming in mad ways. I also started modelling some detail into the metallic dragon's feet to generate some normal maps but dont think I can get it all completed in time. Other people's models are really starting to shine now :) http://www.flash-fx.net/images/3D/samurai/rig_1a.gif http://www.flash-fx.net/images/3D/sa...emodelling.jpg |
Hey T1ck135! Cool lookin' rig ... but looking at rigging is like looking at Chinese calligraphy to me ... looks beautiful, but I don't understand a thing! Ha ... well almost like that.
The foot is lookin' smart. I'd love to see your model normal mapped. Keep on truckin'! Dave |
Cheers Dave :) To be honest I dont really know much about rigging. At the minute its like voodoo crossed with UFOs :eek:
I'm just moving onto learning painting weights as the rear of the leg deforms really badly. Dont think I'll get the models completed up to a decent level for the competition end but its been a fun ride so far. |
good progress man. :beer:
great job on uv texturing and it seems you have been able to keep the poly count quite low as well. nice. |
cheers utpal :) its a big learning curve getting this far! It'd be good to see a game model calvin or hobbes if you ever get the time ;)
Anybody know why mirroring painted weights doesnt work? I've got a smooth bound skin and have been painting one side. When I try and mirror it nothing happens :( Anyways here's a quick walking pose from the left (as the right is still not properly painted ;) and his left arm wont bend well) http://www.flash-fx.net/images/3D/samurai/pose1a.jpg |
and a quick example pose of the two models together
http://www.flash-fx.net/images/3D/samurai/pose1b.jpg |
tick135=my favorite:attn:
|
Finially, the warrior on the dragon! :beer:
|
thanks Joopson & THX1138 :beer:
final todo's (with limited time) 1) Dragon - finish texturing horns and bits on his tail, have a try at creating a slightly mottled scale effect for some areas. Play with contrast/highlights (especially on his toes). Add a rig??. 2) Samurai - add bones for his hands (only up to wrist so far). Add backbone rig controls. Re-paint the mesh weights for when he's sat on the dragon. would likes (but not likely till after the competition): 1) Dragon - finish normal mapping the metallic version, add specular map and any other maps that are needed. Increase contrast. 2) Baddie character (finished modelling it) - texture and rig. 3) Samurai - create some facial expressions (blendshapes?) 4) Create an example game background. 5) All - animate some basic movement patterns as if in game. |
hope you have time to do all these things, awesome model and texture :bow: :bow:
|
Very good! The pair togheter looks very nice. I don't remember to have problems with mirror skin weights. It's just decide the correct plane of simetry and check or not the box for x mirror. Before inserting IK handles though, you must verify if all your joints are 0 0 0 in rotation. If not, modify>freeze transformations will force them to go to a neutral rotation.
|
cheers clericuzzi :) I need to push on and get the textures finished now
thanks for the info jramauri :) I've tried playing with the mirror settings but to no avail. If its related to not freezing the transformations then that could be the problem. While learning I cant remember if they were frozen or not :( Things are deforming a little better now though, and I might have some time to play tonight :) |
tidied the geometry around the horns slightly today
here's a quick play with a pose and a software render with raytracing on (I have no idea if it helps) http://www.flash-fx.net/images/3D/samurai/pose2c.jpg |
Nice work
|
All times are GMT. The time now is 06:18 AM. |
Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018