cheers joed :)
right, here are the final textures for the models: 1 512x512 colormap for the dragon. Added a scaley effect on the skin to break up the uniform green. Added a horn. All hand-drawn except for the mottled effect on the wing membrane. http://www.flash-fx.net/images/3D/sa...l_textures.jpg 1 512x512 colormap for the samurai. All hand-drawn except the symbols on his jacket (front and back), the japanese writing on the sheath and the blade which was modified from a reference image. http://www.flash-fx.net/images/3D/sa...l_textures.jpg A wireframe of the final model pose including number of tris. http://www.flash-fx.net/images/3D/sa...rame_final.jpg A smooth shaded version. http://www.flash-fx.net/images/3D/sa...hade_final.jpg and the final picture will be posted in the entries section soon! |
Hey T1ck135! Your model turned out wonderfully. Under 3000 tris? You're crazy, dude!
Thank you for all your helpful insight and support! Dave |
I love it, great textureing and modeling. :beer:
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Thanks swanky, I'm waiting for your final render with anticipation! :D
Cheers antiant, much appreciated :) Thanks to everyone who gave me advice c & c, they were very muchly needed to keep going through the new areas that I needed to learn. Good luck to everyone and remember that no one's a loser as we all have groovy new models to show off! :beer: |
I think it kind of sucks that most people used high poly models, while you kept your character under 3000 tirs. It came out very well. I think it can compete with the other models just because you did keep it to a low poly count. Nice textures too. The process of your character creation was cool to check out.
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cheers joe, much appreciated :)
I thought that too about 2/3rds of the way into the challenge. Maybe I should have done a high res model first (for cinematic scenes) and created normal maps to put onto a low poly version. The thing is I enjoy low poly, keeping it on the edge with as little detail as possible and letting the textures do the work. next time though... *evil cackle* ;) |
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