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-   -   Sept/Oct - Norm - t1ck135 (https://simplymaya.com/forum/showthread.php?t=18159)

t1ck135 15-10-2005 08:13 AM

cheers for the comments dave :)
I agree with the ram type feel, it reminds me of a kid goat that likes to headbut people (in a nice way)

THX1138 15-10-2005 09:10 AM

Superb texturing! Want to see the warrior on the bird!:)

t1ck135 15-10-2005 09:22 AM

THX1138 - cheers :) Gonna finish the metallic texture off first and then see about a basic rig to put them together.

Dae - here's that dino of yours in a similar style to this samurai. Was thinking as a baddie or something hence not being as cute. It's just a play around :D

http://www.flash-fx.net/images/3D/sa...no_concept.jpg

dae 15-10-2005 12:48 PM

that looks cool and it would make a great villian

Dae

t1ck135 16-10-2005 09:16 AM

Here's a small update on the metallic texture, just added the general detail for the feet.
The pics below the texture show the current texture and the effect I'm after by changing the contrast after its completed.

Does anyone know about baking the texture or light (or something similar?) which gives you the light information on the model? Someone mentioned it in another posting.
Also does anyone have any links to creating normal maps in maya? It'd be nice to experiment with it :D

http://www.flash-fx.net/images/3D/sa..._texture2d.jpg

http://www.flash-fx.net/images/3D/sa..._texture2e.jpg

http://www.flash-fx.net/images/3D/sa..._texture2f.jpg

t1ck135 16-10-2005 10:17 AM

and finally a quick high contrast unfinished version of the dragon with his horns etc ;)

http://www.flash-fx.net/images/3D/sa..._texture2g.jpg

t1ck135 17-10-2005 07:01 PM

Not much time to do things this week but I wasn't happy with the feet and have given them a different style. Not perfect but alright for now.

http://www.flash-fx.net/images/3D/sa..._texture2h.jpg

t1ck135 17-10-2005 07:13 PM

and the two models together again. I dont think the samurai stands out as well against the dragon as in the other texture but let me know :)

http://www.flash-fx.net/images/3D/sa..._texture2i.jpg

mmoore5553 17-10-2005 07:27 PM

just in my opinion ...I like the green dragon better. ...sharper tones and more of an overall effect to both characters


but hey I think it looks good just like other one better .

t1ck135 17-10-2005 07:35 PM

cheers for the comment mmoore5553 :) You've just galvanised my decision about it. The metallic steed would belong to the baddie dino guy (based on dae's groovy dinosamurai) seeing as both could be futuristic enemies (around 2353 or something in the game).
The original samurai guy and the green dragon are transported forward to fight them.
Sorted :) just need to finish them off...

THX1138 17-10-2005 08:10 PM

digital tutors has a free vid tutorial on normal mapping in maya. You have to register to see the vid though. Your going to have to redo your color map and focus on a specular map to make your metal shine.

swankymonkey 17-10-2005 09:07 PM

Hey, man! Looking good! How 'bout a little red glow/dot in the pupil of the dragon? The foot texture looks neat. I agree that a spec map could really make this pop. If you're trying to stay within the 2 512X512 limit you could just attach the color map to the spec of the shader and see how that works. Good work, dude!

dae 17-10-2005 10:08 PM

remeber you also have 4 x 256's maps in the 512 so you could make a spec up bring out the shine.

looks great t1ck.:p

Dae

t1ck135 18-10-2005 08:05 AM

THX1138 - cheers for the info, it should help lots in making me understand all these extra areas. I guess the color map is the one I've been working on?

Swankymonkey - hehe, good idea, terminator 2 style I think :)
I'm quite happy with the foot texture at the moment though it needs cleaning up and sharpening a bit. Maybe this specular map thing will help?

Dae - good point about 4 256 maps, its all a little more complicated than I thought :) I think I'll try and keep the arm+eye+foot textures a similar size as they are detailed and 'try' and free up a couple of 256x256 areas so that I can get the specular (and normal?) map on. The head isn't particularly detailed so can be reduced and moved.

Would it be a good idea to mix the (color?) maps for both the models or are they best kept separate? I'm guessing separate but I could free some space up on the samurai (color?) map.

dae 18-10-2005 08:08 AM

for the challenge you could probly mix them, but for a game I think it would be separate.

Dae


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