Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Previous Challenges (Archives) (https://simplymaya.com/forum/forumdisplay.php?f=45)
-   -   Sept/Oct - Norm - t1ck135 (https://simplymaya.com/forum/showthread.php?t=18159)

clericuzzi 26-10-2005 10:56 AM

hope you have time to do all these things, awesome model and texture :bow: :bow:

jramauri 26-10-2005 11:08 AM

Very good! The pair togheter looks very nice. I don't remember to have problems with mirror skin weights. It's just decide the correct plane of simetry and check or not the box for x mirror. Before inserting IK handles though, you must verify if all your joints are 0 0 0 in rotation. If not, modify>freeze transformations will force them to go to a neutral rotation.

t1ck135 27-10-2005 07:36 AM

cheers clericuzzi :) I need to push on and get the textures finished now

thanks for the info jramauri :)
I've tried playing with the mirror settings but to no avail. If its related to not freezing the transformations then that could be the problem. While learning I cant remember if they were frozen or not :(
Things are deforming a little better now though, and I might have some time to play tonight :)

t1ck135 28-10-2005 06:58 PM

tidied the geometry around the horns slightly today
here's a quick play with a pose and a software render with raytracing on (I have no idea if it helps)

http://www.flash-fx.net/images/3D/samurai/pose2c.jpg

joed8349 28-10-2005 10:37 PM

Nice work

t1ck135 31-10-2005 11:54 AM

cheers joed :)


right, here are the final textures for the models:
1 512x512 colormap for the dragon. Added a scaley effect on the skin to break up the uniform green. Added a horn. All hand-drawn except for the mottled effect on the wing membrane.

http://www.flash-fx.net/images/3D/sa...l_textures.jpg


1 512x512 colormap for the samurai. All hand-drawn except the symbols on his jacket (front and back), the japanese writing on the sheath and the blade which was modified from a reference image.

http://www.flash-fx.net/images/3D/sa...l_textures.jpg


A wireframe of the final model pose including number of tris.

http://www.flash-fx.net/images/3D/sa...rame_final.jpg


A smooth shaded version.

http://www.flash-fx.net/images/3D/sa...hade_final.jpg


and the final picture will be posted in the entries section soon!

swankymonkey 31-10-2005 02:03 PM

Hey T1ck135! Your model turned out wonderfully. Under 3000 tris? You're crazy, dude!

Thank you for all your helpful insight and support!

Dave

antiant 31-10-2005 02:04 PM

I love it, great textureing and modeling. :beer:

t1ck135 31-10-2005 07:58 PM

Thanks swanky, I'm waiting for your final render with anticipation! :D

Cheers antiant, much appreciated :)

Thanks to everyone who gave me advice c & c, they were very muchly needed to keep going through the new areas that I needed to learn. Good luck to everyone and remember that no one's a loser as we all have groovy new models to show off!

:beer:

joed8349 03-11-2005 12:19 AM

I think it kind of sucks that most people used high poly models, while you kept your character under 3000 tirs. It came out very well. I think it can compete with the other models just because you did keep it to a low poly count. Nice textures too. The process of your character creation was cool to check out.

t1ck135 03-11-2005 08:46 AM

cheers joe, much appreciated :)

I thought that too about 2/3rds of the way into the challenge. Maybe I should have done a high res model first (for cinematic scenes) and created normal maps to put onto a low poly version.
The thing is I enjoy low poly, keeping it on the edge with as little detail as possible and letting the textures do the work.
next time though... *evil cackle* ;)


All times are GMT. The time now is 07:36 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018