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mayafreak3 18-11-2005 05:43 PM

1 Attachment(s)
updated coinbox texture map.. I mainly used clone stamp tool and the liquify feature in photoshop

mayafreak3

utpal 18-11-2005 06:04 PM

wow! your ability to texture is really impressive.
:bow:

your model looks quite real.
the glass is looking good now. earlier it looked a bit like plastic.

mayafreak3 19-11-2005 12:50 AM

1 Attachment(s)
Thanx utpal :)

I worked for a few hours on the glass.. and ended up modeling the safety wire instead of using a texture.

::update::

mayafreak3 19-11-2005 07:08 PM

1 Attachment(s)
Coinbox with coins.

It is still very hard to get the glass exactly the way I want.. this could take some time.. the nickel is a displacement.. and then instanced about 60 times ;p


mayafreak3

utpal 19-11-2005 07:47 PM

yeah, i think for the glass to look right; the most difficult thing to simulate could be it's thickness.

joed8349 19-11-2005 07:53 PM

Coming along very nicely, at least someone can compete with Vim's pinball machine.

t1ck135 21-11-2005 09:32 AM

I'd better read up on using displacement maps as they are working realy well with your model :)

dont rule out R4s1n's entry on the simplylightwave site joe, that could compete too ;)

mayafreak3 23-11-2005 01:42 AM

update
 
1 Attachment(s)
Quote:

Originally posted by joed8349
Coming along very nicely, at least someone can compete with Vim's pinball machine.
Thanks joed8349!! :attn:

Quote:

Originally posted by t1ck135
I'd better read up on using displacement maps as they are working realy well with your model :)

dont rule out R4s1n's entry on the simplylightwave site joe, that could compete too ;)

Thanks tick135. I took this model as an opportunity to reinforce what I just learned with the last comp. Alot of these disp maps I made in photoshop.. a few in zbrush.
:beer:


Here is my latest update. I worked on all the textures and modeled a few new things. I'm using final gather only right now and experimenting with object lighting.. Eventually I want to add global illumination and make this an interior scene. This took about 20min to render.

mayafreak3

THX1138 23-11-2005 01:52 AM

Can you show a wire of that awsome Slot Machine? :)

mayafreak3 23-11-2005 05:30 AM

1 Attachment(s)
sure

here ya go

THX1138 23-11-2005 05:52 AM

Awsome wire work! How about a wireframe on shaded "untextured" if it's not a problem?

mayafreak3 23-11-2005 04:00 PM

1 Attachment(s)
wireframe shaded

t1ck135 24-11-2005 08:34 AM

cheers for the wire, its nice to see how all the bits are fitting together. good progress too :)

THX1138 25-11-2005 11:01 AM

I second that t1ck135! Thanks again for posting the wireframe on shaded! :beer:

mayafreak3 26-11-2005 01:43 AM

update
 
1 Attachment(s)
Np THX1138 and T1ck... :)

This was rendered in Mental Ray using a HDRI, Global Illumination, and Final Gather. No maya lights are used.

I am trying to find the best way to render this for realism. I still need to model and uv map a few things. I am doing renders along the way.

mayafreak3

mayafreak3 26-11-2005 02:20 AM

1 Attachment(s)
closeup

fg glob illum HDRI

THX1138 26-11-2005 07:49 AM

Ya gotta love HDRI, it really brings out the textures. :beer:

magicsy 26-11-2005 07:54 AM

come along really good, sorry to ask but where did u get ure hdri's? i cant seem to find any good ones.

mayafreak3 26-11-2005 10:27 AM

Quote:

Originally posted by THX1138
Ya gotta love HDRI, it really brings out the textures. :beer:
yup agree.. It is very cool ... I'd like to make some of my own .hdr's


Quote:

Originally posted by magicsy
come along really good, sorry to ask but where did u get ure hdri's? i cant seem to find any good ones.
Well I'm not sure where to point you but I've been experimenting with some stuff off these sites..

useful software:

http://gl.ict.usc.edu/HDRShop/

Some light probes and a lot of links to check out:

http://www.debevec.org/Probes/

There are not a whole lot of .hdr images readily available, as far as I can tell. You might search on .hdr and hdri images.. worldwide.. and on japanese search engines.. I always find interesting texture maps and stuff on japanese sites. With HDRshop you can make your own .hdr's I'm still learning it.. looks like it has alot of features.. Its also useful for converting weird formated hdri images into angular maps etc..

mayafreak3

magicsy 26-11-2005 03:22 PM

perfect thanks man.:beer: ;)

metallicjet66 26-11-2005 03:37 PM

looks just like the picture mayafreak, keep it up man!! :eek: :eek: :attn: :attn:

mayafreak3 26-11-2005 03:46 PM

np's magicsy

Quote:

Originally posted by metallicjet66
looks just like the picture mayafreak, keep it up man!! :eek: :eek: :attn: :attn:
Thanks metallicjet66! :attn:

::update::

I let this render over night.
FG/Global Illum/HDRI/ plus I added 2 object lights (cylinders scaled to represent flourescent lights) to help control the lighting and shadows a bit.


High Rez 1024/768 Version:

http://www.conjuremedia.com/NEWRENDER1.jpg

mayafreak3 26-11-2005 05:31 PM

another render
 
1 Attachment(s)
I tweaked the object lights.

FG Global Illumination HDRI

wallclock 0:45:54.38 for rendering for the 1024/768

click here for hi-rez:

http://conjuremedia.com/NEWRENDER2.jpg


mayafreak3

dilberts 26-11-2005 05:36 PM

Very nice indeed, and efficiently modeled and textured.

magicsy 26-11-2005 05:54 PM

absolutley brilliant really well done.!
i have a a crit with 1 thing the circle shape at the top wots the thing at the side of it?
kinda looks blurry or something.

mayafreak3 26-11-2005 08:12 PM

1 Attachment(s)
Quote:

Originally posted by dilberts
Very nice indeed, and efficiently modeled and textured.
Thank you dilberts! :beer:

Quote:

Originally posted by magicsy
absolutley brilliant really well done.!
i have a a crit with 1 thing the circle shape at the top wots the thing at the side of it?
kinda looks blurry or something.

Thanks magicsy.. Im not sure what you mean but there is a red circle W to the left of the circular glass at the top. It is kind of blurry.. its a displacement.. I will have to tweak my texture map or lights or something....not sure if thats what you mean.

:::
update
:::
Here is another render using a different HDRI and no object lights. This HDRI is an interior. I like the specular highlights in it.. but it may be kind of dark.

Hi-Rez Version:
http://conjuremedia.com/NEWRENDER3.jpg

magicsy 26-11-2005 10:02 PM

1 Attachment(s)
last render looks nice Too (the top part( should try getting the same light below too and would look great.
yea the comment above i just didnt know wot this part was.

MattTheMan 27-11-2005 12:44 AM

Wow mayafreak this is awesome stuff you got here! This stuff rocks! Well, to be truthfull I like the one with object lights more, it looks more photo-realistic, not that the other one is not realistic! You own man!
Cheers, :beer:
,Matt :alien:

mayafreak3 27-11-2005 04:55 PM

Quote:

Originally posted by MattTheMan
Wow mayafreak this is awesome stuff you got here! This stuff rocks! Well, to be truthfull I like the one with object lights more, it looks more photo-realistic, not that the other one is not realistic! You own man!
Cheers, :beer:
,Matt :alien:


Many Thanks MattTheMan! :beer:

:attn:

mayafreak3 27-11-2005 05:13 PM

magicsy if you look on the first page of this thread you can see it in the photograph.. I think its a cover for the mechanism that spins the nickels.

gster123 27-11-2005 06:00 PM

Superb man, superb! Only thing I can say!!

mayafreak3 27-11-2005 11:05 PM

1 Attachment(s)
Thanks gster123 :)


Here is the coin mechanism so far:

utpal 28-11-2005 07:31 AM

man, you've worked very hard on this!
great detailing :nod:

though, the carpet is bothering me a bit. i am not sure what it is, maybe because it seems to go on forever... maybe if you lined up your machine to a wall....

mayafreak3 28-11-2005 05:25 PM

Thanks utpal! Yeh, I hear ya on the carpet. I will try to make an interior for this, Maybe just 1 or 2 walls and a few other scene elements. I just built the floor texture as a start. I need to work on it some and add a grime/scuffmarks layer to it in photoshop also. I appreciate your input. :)

mayafreak3

BMS 28-11-2005 07:05 PM

Its come a long way man and it really looks awesome!

cris007 28-11-2005 10:35 PM

This is truly, truly amazing. It truly does look like the picture. I am stunned. No, no, wait. Stunned doesn't even come close to being in the same vicinity of this state of shock i'm in. Congratulations. :beer:

THX1138 29-11-2005 05:58 AM

Top notch rendering!:beer: But I must ask why your using Global Illumination? Thats usually for an interior set up like a living room or kitchen.

mayafreak3 29-11-2005 09:58 AM

Quote:

Originally posted by cris007
This is truly, truly amazing. It truly does look like the picture. I am stunned. No, no, wait. Stunned doesn't even come close to being in the same vicinity of this state of shock i'm in. Congratulations. :beer:
/bow thanks cris007.. :) :beer:

Quote:

Originally posted by THX1138
Top notch rendering!:beer: But I must ask why your using Global Illumination? Thats usually for an interior set up like a living room or kitchen.
Mainly because I went through a tutorial on IBL in maya with hdr images and the example file had the GI turned on so I turned it on in my scene.. My images were done at about 1000 FG rays..with GI on. The GI settings are the default. What I want is HDRI for specular highlights that are nice.. and the nice range definition with the lighting that hdri adds.. but also shadows where I want them with the object lights. I don't have any maya lights emitting photons for GI... so maybe I don't need it??? unsure I like the results so far..... what do you think? Turn it off?

mayafreak3

THX1138 29-11-2005 01:16 PM

I would reccomend you turn GI off. Global Illumination is designed to bounce photons off of surfaces to mimic real light conditions. Interior settings like Kitchens, bathrooms, living rooms are what it is used for, and to get the most out of GI, you need to use Mental Ray photon shaders or custom written mental ray shaders.

For your slot machine, I reccomend you use ambient and Point light sources with the intensity levels set at zero with shadows turned on. This would just merely be an addition to your HDRI. These of course are just suggestions and I reccomend you do some experimentations.

Welcome to the world of Mental Ray.:beer:

t1ck135 29-11-2005 07:42 PM

its marvellous how you're making it look worn :)


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