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thank So a test with the cap
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side view
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woah! what kind of guy is this?....hat, pencil, breathing apparatus....strange stuff
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Good work vim :)
The only thing that jumps out at me is the depth of the back of the head. It goes a long way back. Even a heavily muscular guy probably wouldnt have that much mass at the back of the head. |
thx so the mass at the of the heah i will modifie it thx tick.
My guy is a (airbrush ) artist who painting on a wall. the body is not completee for the moment !;) |
Hey,
vim, do you have the full version or the trial version of zbrush 2. Cuz, if you have the trial, I need to know how to get a Maya mesh to and from there. I read a thread at cgtalk.com where someone did that with the trial version... and I want to! your model is great though, keep at it ;) |
I think but i'm not sure in the trial version you can not import maya mesh in zbrush, I you can go to tool/import and after select des maya mesh obj.
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In max is the same way with the trial version of zBrush. U'd have to export it to a .obj first then import as that in zbrush. I've done it in maya like that once so it shuold work. Thou, u'd have to enable the .obj export plugin in Maya first. Can't remember how that is done ...
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thx for information tiago2 ;)
you can see the wire frame region of the back of my cap...;) |
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stuff render all in sub surface
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global side view
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Thanks for info. Yeah, I wasnt expecting to be able to import a .mb file to brush, and I know very well how to export .obj files.
thanks for info! |
absolutey stunning, CANT WAIT FOR RENDERS :attn: :attn: :attn: :attn:
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yep-great work, and I cant import to zbrush trial... :(
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Thx metallicjet
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