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-   -   Cartoon Mike :) (https://simplymaya.com/forum/showthread.php?t=2004)

mtmckinley 09-11-2002 06:37 AM

Cartoon Mike :)
 
Hi, guys.

I've entered the cgtalk.com challenge this month, and I thought I'd post my wip to get some more suggestions here. It's a cartoon version of me. :)

Sorry for not joining the monthly event here. Hopefully, if I get some time, maybe I can give one (or both gah!) of the SM events a whack. :D

Anyway, here's concept:

http://www.mtmckinley.net/cg_toon6.jpg

I've got the head pretty fleshed out:

http://www.mtmckinley.net/cg_toon14.jpg

I'm working on the body now:

http://www.mtmckinley.net/cg_toon16.jpg

Looking forward to your suggestions! :D

Roman 09-11-2002 08:08 AM

lookin' nice mike.. i like the way you continued the body..
keep it up.. :p

schmick 09-11-2002 08:22 AM

lookin good there mike

kbrown 09-11-2002 12:01 PM

Hey, that looks great! Lot's of character and I like the skin shader.

mumbojumbo_13 09-11-2002 12:03 PM

nice
nicely modest aswell
love the 70's face + glasses + beard

Kurt 09-11-2002 01:11 PM

mtmckinley that rocks buddy, what kind of shader/texture is the skin it has a nice soft look to it. Great model as well. Love the glasses=)


Great stuff

Kurt

mtmckinley 09-11-2002 02:06 PM

1 Attachment(s)
Hey, thanks, guys. The skin shader I'm using is so simple, it's not even funny. lol Well, maybe it is funny... ;)

I've attached it to this post if you'd like to check it out.

You really think it looks '70s? Strange... considering I wasn't alive in the 70s. lol Thanks, though. :D

Kurt 09-11-2002 02:11 PM

Mike if your get a chance I would love to see a wire frame.

mtmckinley 09-11-2002 02:17 PM

1 Attachment(s)
Sure, no problem.

Here it is before and after smoothing. I'm in the process of making the shirt not so tight, so the right side is tighter than the left at the moment. :P

mtmckinley 09-11-2002 02:20 PM

1 Attachment(s)
Here's a better view... shaders and glasses getting in the way in the last one. :)

Kevin 09-11-2002 03:10 PM

that rocks mike, great body shape...keeping up with the head, great cartoon features, I like!!

Kurt 09-11-2002 03:17 PM

Too sweet love the low poly=)

mtmckinley 09-11-2002 03:22 PM

Thanks guys! :D

mtmckinley 09-11-2002 06:12 PM

Update:

http://www.mtmckinley.net/cg_toon19.jpg

Just getting started on the arm, obviously... kinda "blobish" right now. lol

Roman 09-11-2002 07:25 PM

it looks cool man.. but how about makin' it abit thicker..?
i think it'll look even better..

mtmckinley 09-11-2002 07:49 PM

Thanks. Here's a new pic.... little more done to the arms and getting the hands squared away.

http://www.mtmckinley.net/cg_toon21.jpg

http://www.mtmckinley.net/cg_toon22.jpg

Roman 09-11-2002 07:57 PM

it's comin' along really nicely..
the shirt looks much better now man.. good work..

Kurt 09-11-2002 08:14 PM

Man!! I want to model as good as you some day, it has so much character in him already, something my models lack most of the time. Amazed Bro=) great work!!!!

mtmckinley 09-11-2002 08:27 PM

Wow, thanks, Kurt. :)

You shouldn't sell yourself short, though, buddy. You've done some really cool stuff! Keep it up! :D

ragecgi 09-11-2002 08:56 PM

DUDE! That looks like ME!!! hehe...


Great char Mike!!!!!

raul 09-11-2002 09:29 PM

damn good brother. but i see you as more of a moutain. thats what i was hopeing to see. ha ha ha.

Rodi 09-11-2002 11:07 PM

very cool man

are you modeling everything in poly?

mtmckinley 09-11-2002 11:13 PM

Yes, all poly with a 2 Division smooth put on at the end for rendering. :)

Rage, I didn't think you were as hairy as me! lol

Thanks!

mtmckinley 10-11-2002 12:08 AM

1 Attachment(s)
Hands! :) I'm pretty happy with how the hands look. And I've thickend the forearms for ya, Roman. :D

http://www.mtmckinley.net/cg_toon24.jpg

mtmckinley 10-11-2002 12:18 AM

Here's a low-poly render for those interested. :)

http://www.mtmckinley.net/cg_toon25.jpg

Roman 10-11-2002 12:23 AM

ow yeah..!!! that looks really wicked now man.. :p

mtmckinley 10-11-2002 03:21 AM

1 Attachment(s)
I've started the pants. I've changed the shirt color as I didn't want pants and shirt to both be blue. :)

Edit: Clearer pic.

mtmckinley 10-11-2002 03:36 AM

And here's a render:

http://www.mtmckinley.net/cg_toon28.jpg

Going to add pockets, pleats, wrinkles....

Next comes shoes, which might be tough. :P Then, wrist watch. After that, it's detail hunt.

adldesigner 10-11-2002 04:24 AM

Hmm, guess that´s why the Maya Mountain thing ... bud this project rocks!

mtmckinley 10-11-2002 04:27 AM

Quote:

Originally posted by adldesigner
Hmm, guess that´s why the Maya Mountain thing ... bud this project rocks!
lol

That and my name. :) Mt. McKinley is the tallest mountain in North America.

Thanks for the comment!

luistlf 10-11-2002 04:28 AM

awesome modeling :beer: great work
are you using final gather for the render?

mtmckinley 10-11-2002 04:31 AM

no, just normal Maya render with GI_Joe Global Illumination Mel Script for lighting.

Thanks! :)

mtmckinley 10-11-2002 04:42 AM

1 Attachment(s)
I managed to scrounge up an old pic of me. It was a while ago, so my beard hadn't grown in yet. :P The inset is the pic from my current driver's liscense.

Cyrius 10-11-2002 11:36 AM

nice ;)

Kevin 10-11-2002 12:08 PM

hey mike! cool pic of yourself mate, maybe I should start a "members pic thread" :)

your model looks well good, you are putting in the hrs I see! very nice, and the GI_Joe Global Illumination looks sweet!

Roman 10-11-2002 01:45 PM

nice work man.. heh
keep it up.. it's lookin' fine.. :p

Kurt 10-11-2002 02:12 PM

Right on buddy great work.

mtmckinley 10-11-2002 05:51 PM

thanks, guys! I'll have more updates later today.

BulletProof 10-11-2002 06:26 PM

Compliment
 
Great piece of modeling you have here....want to see it fininshed...and animated ;O))

b u l l e t :D

mtmckinley 10-11-2002 06:29 PM

Thanks, BulletProof. :)

I'm planning on rigging him with facial expressions and redesigning my website, featuring him as a "mascot" so to speak. Have cartoon me introducing the site and "holding up" my thumbnails or something. lol


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