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-   -   Magicsy (PhoneBooth) (https://simplymaya.com/forum/showthread.php?t=20081)

magicsy 31-01-2006 12:50 PM

Magicsy (PhoneBooth)
 
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hi im working on a phonebox scene gonna do the entire area graffetti, litter puddles walls the whole nine yards... lol.......also im gonna make sure i fully texture this project cause i always lose intrest when i get to textures as there so hard to lay the uv's out. plenty of work yet to do started this morning. heres where im at so far.

High Res image here—>http://hostfree.us/main/pic.php?u=2954JucP&i=7956

madridiot 31-01-2006 02:47 PM

I don't know what to say other than that it looks great so far.

magicsy 31-01-2006 03:27 PM

thanks man :) another update shortly

magicsy 31-01-2006 10:55 PM

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here's the update as promised :)
what anyone think so far?

blomkaal 01-02-2006 05:08 AM

The edges seem very hard... I'd try softening them a bit

magicsy 01-02-2006 09:49 AM

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sorted looks better now.

gster123 01-02-2006 10:16 AM

looks good, can we have a close up to see the edges cos to me they still look like they could be a bit hard.

SpaceGoat 01-02-2006 11:55 AM

looks good so far

out of curiosity, what are those small square platforms under the booth?

also one small thing...the brick texture doesnt look all that realistic and isn't tiling properly...there's an edge on the right of the image

edit: there's some awsome hi-res textures you can use on mayang.com . 40pic download a day ;)

magicsy 01-02-2006 12:16 PM

yea the tiling aint done right yet was just playing with a look. the square tiles will eventually be stone flags.
Thanks for the comments . :)

yeah the link u sent the bricks are from there.

magicsy 01-02-2006 06:05 PM

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bit more done the grafetti is a test texture final wont be so perfect. Same as the flag stones.

magicsy 01-02-2006 06:08 PM

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heres an original pic for those of u not familar.
I did a differernt phone setup from the only close up pic i could get.

magicsy 01-02-2006 09:50 PM

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texture update on the flags and grafetti
Quite happy with the flags texture :)
Please post any crit on anything that could be better. im thinking maybe a street light would look cool here. what u think?

MattTheMan 02-02-2006 01:42 AM

I would deffinately not use HDRI on this one.

Excellent all else, though! :beer:, keep up the gr8 work.

SpaceGoat 02-02-2006 03:37 AM

looking good. how'd you do the flag stones?...they look a lot more realistic now (except they repeat a little).

the graffiti is a little hard to see...maybe some simple spray tags could complement the piece more :)

blomkaal 02-02-2006 08:25 AM

I'd suggest making the red bar less specular and adding a little blue to the colour... Did you use the same texture for all of the flag stones? 'Cause, as already stated, they look very similar. You should probably make at least one or two more different textures, apply them at random and maybe rotate some of the stones in 90° intervals...

magicsy 02-02-2006 08:32 AM

hi guys thanks for your helpful advice. Yeah it never occurred to me not to use Hdri ill give it a go.
Lipski the flags are from a pic i found on the web just edited a lil in photoshop then i made a displacment map for them too.
thanks for ure help and suggestions i will get onto them now Blomkaal :)

magicsy 02-02-2006 10:51 AM

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bit more progress added a light in the booth a tried to simulate the moonlight not got it right just yet though. Also i have a lovely tree hanging over the phonebooth now.;)
One of the flagstones has the makings of a small indenttation for a puddle but im not sure how to make one any suggestions?

SpaceGoat 02-02-2006 11:13 AM

hey thats looking quite good now :) giving a real glimpse into what lies ahead. did u also make the tree?...always wondered how to make leaves like that and populate branches without the evil 'do it by hand leaf by leaf' technique

just noticed that the tree looks 2d...
with the puddle i would just add a flat plane with a water shader...any better way i cant think of...but hey sometimes the simplest answer is the best....

magicsy 02-02-2006 11:17 AM

hi yeah i almost started doing it bit by bit leaf by leaf but seems theres a very helpful tool i just learned about its the paint tool.
go to Rendering/painteffects/getbrush. amd look in there theres lots of nice tools. part 7 of the haunted house tut goes into the detail into getting the 2d images how u want em.
Yeah 2d thats the only problem not sure if they can go into 3d. but they do convert to polys if u choose so but still remain 2d.

SpaceGoat 02-02-2006 11:22 AM

yeah the paint effects tool has a large range of effects including fairly decent looking grass and trees. I'm not sure exactly what you mean but there are fully 3D trees you can just paint in and then convert to polys retaining all textures.

edit: (yeah again) just in case somone doesn't know, paint effects grass always looks better when it is converted into poly's. And if they become a hassle, just stick em into another layer, hide it, and work will become smoother:)

madridiot 02-02-2006 12:09 PM

The lighting is lovely. Doesn't look like moonlight, though - more like light from a street lamp. And yeah, it would look great if we saw the lampost.

If you want moonlight I think you need to make the light colder.

Lipski - good to hear that about the paint effects, thanks.

magicsy 02-02-2006 12:39 PM

i figured out to make the tree 3d thanks for ure input and complements guys.:attn: :beer:

Tim_LIVID 02-02-2006 12:54 PM

I love how this is going mate, keep it up.

magicsy 02-02-2006 02:36 PM

kind words again tim ...thanks mate. :)

Tim_LIVID 02-02-2006 02:38 PM

Nice to see some traditional landmarks of Britain being modelled. I might do a speed camera sooner or later. :D

magicsy 04-02-2006 06:30 PM

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cool lol. ill be looking out for ure next mission :)
heres some more progress adressed the flat trunk issue and added a bark texture made some leaves but the colour is too light atm :) theres now a street light moon light and 1 point light in the scene as well as the internal light glow from the lamp. inside the booth.

gster123 04-02-2006 07:05 PM

Nice, you gonna dirty it up a bit to give it the authentic feel??

magicsy 04-02-2006 07:56 PM

sure am :)

mc-fleury 04-02-2006 08:08 PM

yep its looking great!are you using GI or only FG ?

magicsy 04-02-2006 08:20 PM

just FG at the moment gonna try Gi now i think. never really played with it to be honest, but it cant be that difficult :)
im using FG a hdri and 4 seperate lights at the moment.

mc-fleury 04-02-2006 08:33 PM

ok ,and where do your light are supose to come from?

magicsy 04-02-2006 09:59 PM

im not sure how GI works but i just switched it on and gave the hdri photons but i was taking absolutly forever so im scaping that idea. need to read up on GI as i have no idea about it.

mc-fleury 04-02-2006 10:55 PM

yeah i think you better read on it before.;)

DJbLAZER 04-02-2006 11:43 PM

GI is an approximation of real light that bounces on walls etc. Mostly used for indoor scenes, since you're using HDRI there's really no point using GI. And by looks of your scene using GI would be useless.

Keep it up though, looking good.

magicsy 05-02-2006 01:15 PM

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thx DJ here's an update more glass is needed sround the floor yet but what do u think of this look?

Tim_LIVID 05-02-2006 02:47 PM

Starting to look the business

magicsy 05-02-2006 04:17 PM

thanks pal (i Try) :)
i need to work on the lighting some more i want it to look really realistic but dont know where to go from here.
Will upping the Fg rays do anything?

gster123 05-02-2006 04:31 PM

I think the lighting looks fine so far. You might want to start to add a bit of dirt to the model, also it the glass a plane or a small cube as it looks a little "flat" so to speak

Tim_LIVID 05-02-2006 04:40 PM

Maybe add a background cos that's making it look a little dark. Maybe a wall or a building. Nothing fancy. Just to give it a bit of context.

SpaceGoat 05-02-2006 04:48 PM

the shape of the hole throught the glass looks a little too uniform to me. you should probably make the shadows softer for added realism.


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