yea the glass can be made thinker as its a cube. and yeah ill add i few more edges to make the hole rounder.
Thanks for all ure help and folowing my progress really helps me get to where i wanna be. |
Have you tried the "shatter" tool to get a random edge for the glass??
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no no where do i find that?
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its in the dynamics menu, under effects create shatter, you probably would want the crack shatter.
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sweet thanks mate :)
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could never get that to work...wanted to get a box to fall on a plane and shatter...anyone done it?
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ive just give it a try not sure how it works yet though i let u know.
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hmm...well it was a while ago when starting with maya...now got 7 gotta try it again
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For the smashed glass pane you could google an image of broken/smashed glass, put it into PS and grayscale/play about with it then map it to the transparancy of the cube, and then poss to the spec too to get the different reflective properties of a broken glass window??
Why model if ya can map!! |
Indeed, just creates more work for you.
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hmm yeah sounds like a great idea gonna give it a try ill let u know :D
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Any updates Magic?
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ive been real busy with other things so none as yet picking it back up now though. so pdates will be up tonight :)
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hello all got back to my little project finally... here's a lighting update Witt FG turned OFF. just so it would render quicker so i could see how the lighting would work.. im pretty happy with the look. ill be adding a street lamp where the yellow light is, i also decided on removing the glass smashed look too. also i added some grass, :)
Let me know what u think of the lighing Note the booth will be a lot more visible with Fg on as theres a new light plus glow for the inside :) |
Looking good man, but as you said. Just a little hard to see the actual phone box.
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the renders underway now so give me 20 mins and should be up for ya. :)
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is the sky HDRI or just a stand in...or are you doing something more dusk now...looking better and glad to see your still at it. think u made a good choice about the broken glass :)
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its a hdri i was trying out yeah to make it dusk but i just finished the render and wasnt happy with the results. so im now trying to work on a background similar to the field and sky in the last render. maybe without a hdri. hopefully i can get one up for tonight.
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aw was waiting for a bit to see...a well better luck next render i'm off to bed;)
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heres an update guys :D
made a simple background for this too maybe a bit lighter and ill be done. Let me know what can be improved. |
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oops heres the pic...lol.
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hey looking good. maybe you could include the tree some more in the pic...branches lower or something. oh and some lights on the horizon like from houses maybe
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another update folks!
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Cool, have you got the street light in there yet?
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i have the light setup but not modeled :) as yet.
Im getting quite frustrated with the project. i just dont know how to get it looking better. Any suggestions i know about adding dirt n stuff but its the overall look of the render that is kinda too CG what do u guys think? is it realistic to u's ? |
To add dirt usea lambert with a noise texture added, then plug the noise texture into the the transparancy of the lambert (maybe with a ramp too to control where the dirt is) then use a layerd shader with the "dirt" lambert over the material you want.
You could also usea fractual for the bump mapping for mud. Oh Choose the colour of the dirt you want via the lambet!! I've doen this a couple of times and it looks quite good after a bit of tweeking! |
thanks mate ill try these comment out.
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I think that the leaves and the tree make it look CGI, the box looks cool.
Maybe look for leaf + bark pictures and add the textures that way?? Dont get dishartened with it just keep trying! Try using scanned textures/pictures of the materials to get a better overall texture to scene |
The grass doesn't look realistic. Too bright and lacks shadowing. And I'm not a big fan of the graffitti. It looks like a sticker.
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Yea the grass doesn't look all that real and if it's going to be growing through a sidewalk then shouldn't the sidewalk be cracked?
I also think the graffiti just looks like a sticker. |
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