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jhubbard 01-03-2006 04:14 PM

did u use a bump for those elivated grip type things or u use som sort of a poly tool? extrude face or what?

vietcong 01-03-2006 04:55 PM

1 Attachment(s)
hi jhubbard!

no bumpmap... its all made of polygons. I used the extrude face tool for the grip


here a vector render:

jhubbard 01-03-2006 05:59 PM

hmm how do u do that dont it take ages making a grid so u can extrude em all after

magicsy 01-03-2006 06:44 PM

i guess so yeah, but thats what u have to do, spend time on ure models, if u want them to look the business.
How easy do u want it ;) hehe

vietcong 02-03-2006 10:41 AM

@jhubbard

like magicsy said... you have to spend time on your models...


but the grip wasn't too time consuming... the grid is no problem the only boring thing is selecting the faces...

i made it like this:

(1) create a polygon cylinder with a lot subdivisions around the axis (my grip has 120)

(2) with the "split edge ring tool" make enough edges at the right position

(3) select the faces and press extrude face


you can also create your cylinder with enough subdivisions along height and move them afterwards to the right position, but i like the split edge ring tool ;)

thats it!

jhubbard 02-03-2006 03:51 PM

ive never heard of this split edge ring tool, and cant find it, i have a feeling im making modelling certian objects a lot more of a long winded way (split poly tool). Can u enlighten me?

magicsy 02-03-2006 03:56 PM

yup i can u need MJ poly tools basically one of the things it does is creates loops. But maya 7 has this intergrated. anyways.

jhubbard 02-03-2006 04:47 PM

ah k im not on 7 so tat would be why, thanks anyways, i might have a look if thats a plugin but for now i think ill just set the number of loops in the channel box, means i have to do a bit more planning but no harm done there.

vietcong 02-03-2006 05:29 PM

yes, its a maya 7 feature...

you can do it also like this:

start with a cylinder, delete the unnecessary edges and extrude the "top face" as often as you need it to get enough edges along the height of the cylinder...

mfg

jhubbard 02-03-2006 05:52 PM

yer i think ill stick to the chanel box =-) that reminds me is there any way when yer extruding more than one face for em not to creats faces inbetween em aswell,
e.g. I i have a cube ad split the top face into two and extrude them both, it doesnt only pull them out it creates extra faces along the side were they join . Can this be avioded?
thanks

magicsy 02-03-2006 05:57 PM

sure is..
Polygons/tool options
TIck keep faces together. ;)

jhubbard 02-03-2006 07:03 PM

yer i thought it wos that n ive tried it many times but every time it seperates them again

magicsy 02-03-2006 07:23 PM

hmm strange that would be annoying. maybe a pro might know.

vietcong 03-03-2006 08:09 AM

1 Attachment(s)
normally "keep faces together" should work...


here's a wire:

vietcong 06-03-2006 12:56 PM

1 Attachment(s)
first mounting idea:


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