My 3D Weapons .. ww2 Automatic, RPG, Mac 11's
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it's not finished yet
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2
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here it is since then
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nice effort!! :D ure getting much better some good details in there, the pic quality is a bit low though u using photoshop?
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nah i just took a quick test render from maya itself .. still need to tweak some stuff and get it textured before i get into quality of pics and stuff
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nice details...
but some of the faces look strange... looks like you have problems with the normals... try tweaking with the "normals - tools" edit polygons --> normals mfg |
think u can circle those sections? i'm not really sure what you mean
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I think the guns come across as a bit too round. Perhaps hardening the normals as suggested would rectify that. I do like the render with all of the other guns, it really brings out the detail you've gone into.
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the gun itself is pieces.. by combining all the pieces as 1 .. then hardening all the normals this way .. would it work?
i havn't been using maya for a long time .. i never used normals before or know how they work. etc .. so if anyone could give a real quick explanation , that would be great :) thanks oh .. and which sections do you thnik look rounded?? like the Butt of the gun (shoulder rest) and maybet he ammo clip |
try this:
select one of the magazines an then: edit polygons --> normals --> set to face or soften/harden something about normals and what you can do with 'em: http://highend3d.com/maya/tutorials/texturing/229.html especially about normal mapping, but they explain also what normals are... lg |
cool, thanks a lot :beer:
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is unwrapping the gun's into UV maps to import into photoshop to texture
is this a difficult process? or is this a noob question.. lol either way i dunno how to do it i seen the texture tutorial on here .. looks easy enough,, but it dosn't show how to unwrap the model,, now what i mean? |
you can start with a simple geometrie and:
(1) Window --> UV Texture Editor (2) Select your polygon model (3) Polygon UVs --> automatic mapping (4) Polygons --> UV Snapshot to understand the process, but mtmckinley has a nice video tutorial about uv-texturing: http://www.mtmckinley.net/ --> tutorials --> UV Mapping for Polygon Texturing i also learned Polygon texturing with his tutorial... THX mtmckinley ;) :beer: keep in mind, that maya 7 has its uv mapping tools in a seperate drop down menu (Polygon UVs) lg show us a render with your "new normals" |
thanks .. i'll give it a try in a bit .. and post some images in a bit .. i'm currently working on a RPG-7
yeh i know it's a bad habit to start other models.. but i was thinking about the RPG-7 to much .. had to do it |
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so far .. RPG-7
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but still not done
hmm , i'll show a pic after |
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mac 11 .. still not done
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with silencers
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here's a image of the briefcase so far, the middle part is cut down , like sponge type thing .. this briefcase isn't done, and remember the case is for shooting thru, like sneaky assassination , also for carrying i guess
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Dude
that water mark is offensive, regardless of its nature, can you please refrain from using it, as other members on this site may not like it. If you want to use a watermark, put your username across it or find something more appropriate. Cheers Nice guns though, they are getting better throughout. Jay |
thanks ;) buti'm sorry :( it's my only host right now and some people on other forums think it's alright to use my bandwith and link up my pictures for themselves
yeh i know my models are great or anything, but people still try to steal my pics for their own lol , |
Hmm i hope i dont ever catch any lamer stealing mine.
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Host them at imageshack, its free, then just put copyright of WH33LS across.
Its sux that people steal your stuff, personally I wouldnt;) Kind regards Jay |
yeh sorry again for the watermarks and stuff .. soo..
IF you wanted to see the updated of my mac 11's with silencer and breifcase, you can click the link below http://****yousite.com/forums/viewtopic.php?t=817 just replace the **** with the F word ;) |
image shack ? where is that ..may i have a link jay ?
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just a quick texture question, i'm gonna try to texture my Mac 11, as it's basically one color and not much texturing needed i don't think
BUT would you suggest texturing the whole thing at once, from a uv map Or select each side of faces, texture that side, then move to the top, select all the top faces and texture that, let move to the other side and seleect all those face and texture that, etc ? |
anyone know where to get any basic lighting tutorials?
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below
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here it is, i messed the other post up
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I used this one a while back, helped me outheaps even tho the language is a bit out of wack..
http://kursatturkay.port5.com/maya/t...r_lighting.htm |
thanks for the tutorial, i'll go thru it ;)
u got some nice work dude, i was checkin it out u don't know where to find a basic rigging tutorial do u? i wanna try to rig my lego guys |
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heres my dude with a test texturing, i'm just learning how to do all the stuff and just wanted to see how different stuff looked on him
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lol, here's one of my little lego guys, starting to learn how to texture
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Went to your site and i got scared, what you gonna do? LOL
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http://www.simplymaya.com/movie_page...html?tut_id=36
this tutorial here... is this the process i need to go thru to rig my lego man? |
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i got my skeletion done, can anyone tell me a way to get the skeleton attached to the model, so the model will move and stuff?
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