maya was first 3D package I started to learn. as I´m on practical work with a firm working with max only I will have to get comfortable with this package too. basically I think it´s not that bad having knowledge of more than one software package.
one thing I heared about max in comparison to maya tho is about the memory management. working with more than few 100,000 quads in the perspective panel slows down max in a perceptible way, despite your amount of RAM, due to its core architecture which is said to be still quite the same as in the beginning. when was max first time published? (don´t know if true - I was just told) btw people, learn zBrush! this is a real enhencement to maya! |
maya is also kinda slow when we add many poly. i thinks its all plugins and mel scripts which are loaded makes it slow. if it is that, anyway to disable them?
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i've heard of zbrush, is it good in modelling , rendering....?
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zBrush is a complete different approach to 3D. it is a compound of 3D and 2D giving you 2.5D results. workplace is a canvas not a 3D view port, so you can import geometry, select it as a tool and paint it on the canvas. there you add or subtract z depth. I use it for creating displacement maps. zBrush is a mighty tool for detail.
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what is 2.5D?
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you can make 2d images but you can make 3d images in it too. henceforth-2.5d
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2.5D is more like being able to, in a sence, move object only in the Z axis while looking through the front view port. Horizontal being X and vertical being Y that is. Not sure if its the same in maya. So u could for instance have a house with a car infront of it, if u then stuck on a person to ur scene u'd be able to move the person behind the car but it would still be infront of the house. U couldn't turn the character a full 360 degrees to see the other side of it thou.
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if interested just have a look at http://pixologic.com
or watch those demo videos http://pixologic.com/zbrush/media_links/movies2.html |
the power of zBrush ->
http://206.145.80.239/zbc/showthread.php?t=3193 download the demo video and you will see! it made me want to uninstall maya and never model with it again. na, just kidding. |
can we export our modells from zbrush to maya to make it better :cool:
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Yeah u can but the models come back with some crazy polygon counts.. well that happens for me anyways.
Great tool for detail tho. |
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