hummer h1
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hi!
Im trying to model a hummer :D this is how far im in the progress, please give comments and feedback. anything to change in this stage? |
look like you are off to a good start.hope to see more update soon.;)
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looking really good, keen to see your progress.
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Hey that's looking really cool and clean. I've been wanting to model this car, but was too lazy.lol
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here is a little update
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I really like the way this is going, looks very cool. What are you planning to do with the model when it's finished?
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Woowwwwww...amazing work :eek: :eek:
I've one question...I'm modelling an Audi TT, and I'm trying to model the grill, but it's taking me an enternity to model it. I would love to know, how have you model it? And onether question, how have you model the tires? Keep it up and good luck ;) Best Regards |
Gamester thanks alot,
Add me to msn if you got one, angalid(at)hotmail.com then i can send you more details. :beer: |
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I have made some progress on the tire today,
but its stil alot of work left, as you can see its about 3000 faces and im going to reduce it to about 2000-2200. |
Rostoons -> I think im going to do a realistic model, If i can handle it :)
Gamester -> Its polys all the way, going to smooth every part of when its done :) |
Looks great at the moment
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more tire
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Wow havnt seen this for a while and i must say its come on loads!!
Great stuff man Really well done!!!! Tires look brilliant! |
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thanks alot magicsy, thats keeps me motivated, it was a bigger project then I first tought.
for now I leave the details for later and builds the big stuff. like a canon :D :D :D |
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Hi everyone!
I have a question, is it better to model this car in polys then convert to subD, or just make hard edges and then smooth it? This is my first big project.. and its seems difficult to get very hard edges with smoothing. can anyone help me? Oh, I made a render to.. my first in mental ray, IT SHOWS :D |
Definately hard edges + smoothing
That's how I do it, because I really don't trust Maya's subdivisions with edge hardening. |
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now its time to model the back of the car, dont really know how its looks back on this hummer model, but I got some bluwprints and my imagenation :D
I think lights and stuff would make it much better |
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Great, simply great :attn: :attn:
Your hummer it's becoming detailling a mere amazing :eek: I love it Kepp it up Gamester |
I agree, its harder to get hard edgeds when smoothing but your result will be 20 times better if you do it that way then converting to Sub-D. Its all a matter of your taste but I see most professionals create hard edges then smooth
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Wow, I love the tires. One thing I think should be modelled differently is the turret. It need . . . just more.(sorry about being abstract) great stuff otherwise, I love your style
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bobalie -> yes absolutly. I Just got some boxes and stuff now :)
thanks for alla nice comments everyone! :beer: |
Woo hoo, I love this hummer. You should animate it driving imbetween bunkers and shooting up stuff(?) then make a movie outa it and I would buy it.
cheers, bobalie |
can you post a few screens with wireframe on shaded turned off?...
Looks Nice... cant see much i dont really like about it, aside form in mot a fan of tha tHatch on a Hummer... i'm more of a M1025 Myself.. but, thats purely astetics... which really dont matter in military applications.. Legend |
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