Sorry for spamming you thread matt, but tha last one, promise.
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Statements are crits. Don't see your logic there.
If you fail to comprehend the point of that post then you shouldn't be on these forums. I said the watermark kills the render. Why? Because it's difficult to see details of what he has modelled. So I suggested that he use a different method next time he makes an update so you can clearly see it, which would make it better. And once again, if not, alright then. |
Nice wires Matt, looks good, nice NURBS., then again maybe i'm not qualified to comment on the matter.....
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It's just a tiny bit more constructive then "Your render is crap because of the watermark" ;)
Gster- they are not NURBS- they are all sub-D polys. -Matt |
Sorry Matt,
I really am. Good work as I said, keep it up!! Sub-D's!! Maybe I cant crit after all! |
Some sort of trim around the windows would do the scene some justice.
P.S. I don't argue I just reply. |
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ok, so I have not given this up. I am rendering a new one with textures and new colors now.
I will post the update in a few hours, but here's a preview ;) after almost 9 minutes |
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wow nice! I like this, all you need is blinds for the window and your set :attn:
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Looks good Matt, as with what nightZ said I think you coulld do with some blinds or something on the window. In addition the wood looks a bit too flat so to speak.
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This is looking really good. The furniture and textures look fantastic. Once you have something outside the windows, or some blinds this scene will look fantastic.
If you get a chance, it would be nice to see a render of this scene with all the lights on. Keep up the pressure leon |
thanks guys!!! something outside the windows- I will add in post. Blinds- I will model :)
gster- I added a bump map to the floor now, and I am rendering again now. also, night scene with lights- I would have to take a while to do that, since each individual light bulb is 500 polys :eek:, so I have to decrease them to about 25-30 polys to actually get any kind of "Efficient" rendering. But I will work on it. Thanks again, -Matt |
hello and i love this scene!
before i go ahead and get all critical i'd like to ask if there'd be a possibility of seeing a few of the details a bit closer like. things like the wood, the chairs and other such things. i don't want to seem unfair if i say the chairs look a bit plasticky when they're supposed to be or the floors too bumpy thinking it's laminate. maybe describing the scene and textures in words would be easier and save render time! i'm currently working on sets concepts and can appreciate how hard it is not to make a scene contrived or 'homefront' like for you english peeps! cheers chap and keep it up looks fab. p.s this thread has livened up my day no end with the great C & C debate, thanks again! must be the heat... |
a bump mapped floor- and I am modeling blinds now. Oh- and the chairs are supposed to look plasticky :p
6hr 37min render http://img370.imageshack.us/img370/2663/wip101mi.jpg |
looking really nice. a bit too dark but still looking nice.
keep it up dude! |
this is a pretty nice render.
i did notice the blinds, but didnt think it to be a big deal. what i did think a little out of sorts is the floor. those planks are quite wide. and the image prior to adding your bump, the floor looked like it could use a bit more reflectivity. unless of course it's a floor lacking some care and attention, which then the polish on it would be a bit dull. overall good work. |
blinds blinds blinds :angery: lol! Working on it :p
As for the floor planks, Indigo doens't support tiling textures, and that texture isn't tileable anyway. If anyone has a bigger floor texture, please show/tell me :) Anyway- I think I might stick with the bumpy floor- just "Less" bumpy. That's all, I guess. Updates tomorrow -Matt |
Wow - great work mat - this is really coming together.
I definitely agree that some blinds ( :angery: :headbang: :) ) are needed to sort out those windows - they are really letting your scene down at the moment. I also think that while the room is looking really good, it seems a little lifeless at the moment. I think that maybe some flowers in the vase or even the odd casually placed magazine would really help make it seem as if this room is actually used by people. Just a few suggestions... keep up the good work.:beer: |
The lighting looks weird where the light comes in and shines on the floor and makes the wood perfectly visible, yet everywhere else is still dark.
You'd think that bright of light would spread a bit more than that. |
actually, because of the dark colors (wood and walls) the light wouldn't spread. The render IS physically correct. That's why I use Indigo in the first place, not to have to tweak lighting.
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Nice scene,
as far as the floor goes you could use WOOD WORKSHOP to make your floor texture. You can tile and render your floor texture inside wood workshop or you could just take one seamless tile and use photoshop or something similar to duplicate and fit it to your UV map. It's a pretty handy bit of software and what's more it's free!! Keep at it, Mat. |
Oh- and the chairs are supposed to look plasticky
lol! in that case i agree with most of the crit given with emphasis on the making it look a little more lived in perhaps. top stuff |
Chairs are still too thin and what kind of outlets are those on the walls?
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man renders are always amazing to look at. I wish I could say something bad about it but I can't. I don't know jack about rendering.lol
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Haha!
Yeah. Umm.. I think you are lying. This is not a 3D Model. It is a photograph taken with a very expencive digital camera. Of corse i'm only joking...although it looks like a photograph...Nice work. Wish i could do that kind of thing!
---Somebody went to college!!! |
Hi Matt,
Good job so far on this. I like it but as its pointed out its dark. I think he external lights are overburning the rest of the render, this would be like taking a picture towards the suns origin... Turn them down slighty and try adding some ambient lights to help the rooms internal lights. Or you could adjust the cameras render position to move away from the lights. Just thoughts... ;) Don't now if you have used light linking or not... |
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This WIP is abandoned now though... and I can't find the scene file :( |
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that aint fair man that was an awesome scene:headbang: :beer: :bow: |
farr out matt, thats soo crazy... all the renders look realistic to the max, keep up the good work buddy..
"i've never been to college... im 14!!!!" haha soo funny, people think your some professional maya person which has gone thru college in graphics etc, but your just a 14 year old... go the master maya youngters! woooo ...... mj |
I FOUND THE FILE!
the project is NOT over! Now that I have Maxwell Render I can finish it at last :) :) :) :) |
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YYYYYYAAAAAAAAAAAAAYYYYYYYYY!!!! lol well.. then... GET TO WORK |
you basterd i tell you to get to work and you abandon the scene:p
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Lol look at the date from when you posted that acid,
Its been 9 months, phwoar thats ages ... |
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