results of my course; girrafe
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well after three weeks into my course I have just finished week 4, I ran a little forward because I have been using the program alone for nearly 12-13 months?? but I wish I had of known about this course. anyway, this is my first organic model. I haven't textutred it because I realise how little I know and I am trying to stick to the course.
how would you texture this.., auto map?? |
just wanted to say congrats mirek...i look for post of your work on here earlier since you like interior scenes ...just came across your plane you did.
good job on your organic model .... your first ....organic for me is rough..what course are you taking just wondering ? looking forward to updates my first organic was tough ..still working on it lol |
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yea, thank you. I am surprised how easy Maya is when you understand the tools. There are tools that do tings immediately that I have struggled to do for hours trying to model. Splitting, bevelling, adding, subtracting, just the ease of understanding the different levels of the context menu is so important and I didn't know how important, face, vertice, object, etc, though many people here at simply Maya have tried to help me i still did not understand because they are advanced and what they think is easy .., is, but only if you understand the tools. the course I am doing is little steps and slowly I begin to understand the journey of Maya.
the course I am doing is here in Adelaide, South Australia at a public college called TAFE,' introduction to Maya'. The university I am at does not have anything like this because the teachers come from a 35mm or 16mm film background and there is no courses at all in the film topics dealing with SPX, CG, or any digital film media, the teachers are all dinosaurs when it comes to anything digital and it is hard for me to keep my mouth shut while they lecture about digital sound or graphics because it is so basic an even worse they often fail to get the point across, it is not just me who think so, but other students say this too. I think the times are moving so fast and multi-tasking is the thing now and I think people have to study themselves to keep up with technology because relying on people from a film stock background has its limits. thank you for your congratulations. I must say i was a little bit proud. BUT I must say that when someone is helping and you understand the tools it is surprisingly easy. I look forward to our lightning and interior lessons that are in week 7 or 8, This is a 6 month course and then there are other Maya courses after that I look forward to doing. At the end of this 6 month course I will be able to model a jeep, animate it and texture it, that is many things and a good start to understanding Maya properly. I don't want to reinvent the wheel I just want to make animation movies about nice things with a friendly message. Maybe stories about Buddha or Loa Tzu, something like that. also of course, INTERIORS.:) You can do this course on line I can give you the details if you like?? this is week three but not a render just the view port, the render has fog with it. |
Sounds like you're having a good time and you're definately progressing. Keep at it,
Mat. |
thanks Matt, next is a castle scene, with a camera on a motion trail that leads from one of the bridges into the keep, so you know I'm going to love it, eh!? I will be learning about 'transparent mapping.' sounds like a great way to keep the render times down.:)
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HEY Mirek, Howzit goin?
The Girrafe is good :beer: keep it up. Also, that exterior scene is impressive, i like it. I havn't tried n-e thing like that before, is it easy or hard to do? |
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yo guys, thanks, it is great to be apart of this community.
some guy, maaaaate.., you could do it standing on your head, it would have been impossible for me to do without the course but understanding the tools makes it easier. I will put the next week up so you can see the scene as it is built. gster, mate, yea, there's all these little tricks that are amazing but you gotta know they are there, right!? All you guys make it look easy, it is not easy I know but it is if you know the ropes and really this course has been a great help. anyway, heres the rendered version, I just tried to fix it a bit but my IPR isn't working, maybe because I was rendering from a different project folder, the computer crashed a couple of times actually while i was trying to convert the jpeg to web?? any clues, I might just do a repair (reinstall, what do you think) |
yea, i just went back in and the IPR renderer is fine so I just learnt something new again.., do not IPR render out of another project folder.
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very impressive mirek. Yes you have progressed pretty far ..i love the scences you are doing ..very impressive .... i have to try that sometime ...glad you are still with us here. ..keep the pics coming ....
i just keep thinking of your little plane you made way back when and how you have progressed ...good job ..keep the projects up :beer: |
hey lol
I'm from sydney too. I go to a tafe course on computers but it kinda sucks, lol, its too easy and the stuff I'm learning there I've already learnt my self playing games ... but the course is free anyway school pays for it I'm thinkin about doing a maya class later when i am old enough after year 12 |
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hey there ridddle-que (whatever) you sound like one hell of a guy,
anyway here are some updates from the course. It will eventuate into transparency mapping soon. here are some boolean things and whatever... |
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next
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next boolean operation
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after boolean differance
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castle starts to form by duplicating the bridges
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starting transparency map
select faces |
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add .rgb image
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planar projection and scaling the .rgb map to fit
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and instant (almost) fence, now after this I will copy the textured face and paste on to the other face on the other side of the bridge, duplicate the complete textured bridge twice more, delete the original other bridges and replace them with the textured duplicated bridges.
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yes and nice thingy on showin that rgb thingy :D
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that tut really will help some people...
Great job, Mirek! Good job for taking the time to photoshop all of those litle screengrabs, so some poeople might benefit from it! :beer: |
i like the work you have so far ..just was lost at first what you was doing ..now i understand it is bridges lol ...
i like the little posts you have made ..cant wait to see the progress on this good job mirek |
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yo, thanks dudes, wondering if you were out there; OK, as we go..,
a few duplicates later and then more boolean action, get down and get dirty... here is the castle with a bit mmoore light thrown onit for mmoore:beer: |
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we starting here with a cylinder and a bit of extrude action to make a tower
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as you can see in the piccy above a cylinder is ready for shaping into a door for a boolean operation, here it is in prep
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getting ready for the big event.., the dreaded boolean differance
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after the event
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the picy above, had to split some faces to get the door see through but thats another story
here we are, no shaders yet just a directional light and some duplicates put in place updates as they come, there will be a keep at the back, stone textures, and a camera on a motion trail, all coming up between uni and some movies I'm doing with some of the students, mainly sound and soundscape (my forte actually). thanks again for your support guys and my little friend out there, yes it is silly, didn't realize I has started it, sorry about that, lets just pretend it never happened, OK? |
mmoore, by the way, the posts are just revolved curves and textured, you know the drill, but don't know if you know the .rgb file. It is a snap taken from Maya and saved as .rgb which somehow adds a transparency node in the hypergraph, so the posts are now just a picture file, not geometry, to save on poly counts, so as not to build up too much history or whatever it is (I'm still a beginner) so the computer can deal with it quicker.
if anyone can elaberate on this it would be great. :beer: |
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anyway, moving on..,
starting on the keep, added some divisions so I can extrude the thingys |
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extruding
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cut a few faces in to delete and get inside
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deleted, i messed about a bit and had to go back in blah blah
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starting to take shape
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added a gate or what ever and getting ready for another boolean job
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instant gate
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still no texture but as we know that comes last. here we have the motion trail for the camera. actually it was the first one I did, I had to try to get a good trail about 6 times before I was happy
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up close and getting there, you can see the motion trail for the camera
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camera attatched
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