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-   -   Any comments on Assault Mech (https://simplymaya.com/forum/showthread.php?t=22704)

cut_the_krab 06-10-2006 05:28 PM

Reflection problem
 
Hi guys.

Trying to make my Mech stand on a kind of reflective floor.
Any help or ideas? Phong, Blin any presets for those nodes?

Made about 50 renders but i just can't seem to do it?
is it in the material you set the reflectivity? or in the light? or in the plane?

thanks for helping me out here!

Gr.
M.

cut_the_krab 06-10-2006 05:38 PM

Muahahaha

Nevermind.
I found it.
just tried to put on Raytracing Quality the option in the render Settings.
Magic.

olé.

pics on http://files.czar.be/booya

AnthonyCg 06-10-2006 07:55 PM

Use a blinn, as they are best for reflective surfaces even with raytracing.

cut_the_krab 07-10-2006 10:15 AM

1 Attachment(s)
Hm
I used an anisotrophic, and the mirroring is quite sufficiant no?

Gr.
M.

Monday I'll try with a blinn

cris007 07-10-2006 10:45 AM

That's quite a detailed mech you've got there. :)

cut_the_krab 07-10-2006 10:48 AM

Yeah Thanks...
Iwas just posting on reply on your oceanship. Not bad att all man.
Like I said, it gave me some ideas to finetune the Mech.
:)
Think I'll make some clay renders before going on to texturing it. It's funny but... I kindda like Clay renders, maybe evenmore than textured ones. Anyhow, thanks and looking forward to see that animation!
:beer:

cris007 07-10-2006 10:53 AM

Looking forward to your finished mech as well :). As for the clay renderings, I know what you mean. Sometimes I make such unrealistic textures, that the clay render, through its omogenity, looks a lot better.

Wraithe 07-10-2006 12:00 PM

good one
 
Hey cut, N1 one matey, looks the dogs, I agree with the others about clay renders, probably why I don't do so much texturing as I should do. It would be nice to see that rendered though, perhaps with some battle scars.
Is there an animation forthcoming?

Well done

Wraithe

AnthonyCg 08-10-2006 12:05 AM

Had no idea anisotrophic could be that reflective nice find.

cut_the_krab 19-10-2006 03:25 PM

:::Modeling Update:::
 
Small update on the personalising of the Mech.
http://files.czar.be/booya
Also played around with the clay renders a bit.

And 2 questions:

1. I have posted this issue before but never really got a satisfying answer. I have a small library of .3ds files, and want them to be opened in Maya. Instead of re-exporting the whole library in Max to an importable format, i am seeking for a MEL-script or a plug-in (i'm on MAC!) to be able to import .3ds files. i have tried to download the bonus tools at the AREA site, but the downloaded file "orient ToTool.mel" is 24k, and after having placed it in the approriate folder (remind me please wich one that is...maybe I got the wrong 1?!)... nothing happens in the plugin manager. So NO luck so far on that subject.

2. I assigned a Lambert shader to all my meshes of my model, is there a FAST way to "unassign" the material to my meshes at once. Or do i need to manually retrack it from each mesh separate?

Any help muchly appreciated.
Thanxs.
Good week-end to ya'll.
M.

vladimirjp 19-10-2006 03:52 PM

you downloaded the wrong file obviously in the area.

there are a lot of bonus tools file name on that site. i almost got confused myself.

http://area.autodesk.com/tags/listing/238/

u can RMB click on your shader to pop up options on shader assignment

cut_the_krab 19-10-2006 03:59 PM

OK THANKS.... I 'LL CHECK IT OUT!

oops
capslock
;)

cut_the_krab 22-10-2006 03:19 AM

Quote:

1. I have posted this issue before but never really got a satisfying answer. I have a small library of .3ds files, and want them to be opened in Maya. Instead of re-exporting the whole library in Max to an importable format, i am seeking for a MEL-script or a plug-in (i'm on MAC!) to be able to import .3ds files. i have tried to download the bonus tools at the AREA site, but the downloaded file "orient ToTool.mel" is 24k, and after having placed it in the approriate folder (remind me please wich one that is...maybe I got the wrong 1?!)... nothing happens in the plugin manager. So NO luck so far on that subject.

Like I said, I'm on a mac so Vladimirjp, your link wont cut it. :(

I retried to downlozd the Bonus Tools Update 2 for Mac but when I unzip the file it give me the orientToTool.mel (24k big).
Even if that were the right tool? were do i put it? PLEASE, i'm getting desperate!

Thanx
M.

22-10-2006 06:00 AM

that things legs would have to ge movin pretty fast for it to stay balanced

cut_the_krab 22-10-2006 06:10 AM

Gee thanks for the info!

Not quite sure how to interpret that.
The model will be textured THEN rigged and THEN animated
Until then it has lead feet and won't fall over at all!

Any help on the mel part acid?


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