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-   -   venice - Bridge of Sighs (https://simplymaya.com/forum/showthread.php?t=22906)

AlphaFlyte 02-10-2006 07:36 AM

A very nice project this and a good result so far. Impressive.
Dirt, age, grime, wear is what's missing but I think you're already on it for a future update.

The back bridge immediatly jumps out as "fake" or not as good looking. Might wanna give that a little attention.

pbman 02-10-2006 08:48 AM

this is going nicely great detail

one thing to me is where the brige joins the walls it looks a little off to me

S3rj_T4nKi4n 05-10-2006 02:59 PM

Hey :) ... sorry had to work on an other job first, but u get ur update now :D

added the boatman + more detail to the boat (going to texture the boat today)

@AlphaFlyte: forgot that I already worked on the back bridge and realized that I imported it already but the detailed side pointed in the wrong direction ^^*lol* fixed that now... think it looks much better now

@pbman: ok try to do a better fade there

biggest change might be the color switch, put it near to the original

haha and the best thing is I added some details with PS ... just look to bottom-left ^^

enjoy....

http://img104.imagevenue.com/loc567/..._122_567lo.jpg

Ciao S3rj

t1ck135 05-10-2006 03:47 PM

looking very nice so far :)

if you get the lighting lowered and a more diffuse look then you're onto a winner! its great to see this developing.

Si

S3rj_T4nKi4n 06-10-2006 04:38 PM

Hi!

got a little prob here ... maybe u could help with that...

until now I used a 1x1 flat poly surface for my water and put a blinn-shader with a maya water bump on it.

now I wanted to add some weaves, but now all the structure is gone and i got a complete perfect mirror-surface without that bump... the weaves look good so far...

Ive put the same material on a flat surface back again and it works there as before... so dont know whats the matter ... some ideas?!


Ithink it might has something to do with the "resolution" ... as I said, before I had a simple 1x1 plate and now because of the weaves there are a lot more sections...

but dont know how to change settings

AnthonyCg 15-10-2006 11:48 PM

Perhaps you can create a curve to simulate the waves and the surface of the ocean, like how you would do a motion path for a boat on water.

S3rj_T4nKi4n 16-10-2006 07:02 AM

hmm... ive never done that before... maybe u know a tutorial? or a short explanation? :)

S3rj_T4nKi4n 16-10-2006 01:43 PM

OK managed it another way... used at first the old water and merged it in PS with an other rendering where I created water with the maya ocean-shader. also added some boats in the background.

ah and added more detail to the boat

http://img106.imagevenue.com/loc317/..._122_317lo.jpg

bye S3rj

AnthonyCg 16-10-2006 04:14 PM

Your water looks real good anyways.
I thought that you might loft two wavvy curves.

S3rj_T4nKi4n 16-10-2006 07:42 PM

I did that ;) ... if u have a closer look... but it looked not right so I flatened it so far.

AnthonyCg 16-10-2006 09:25 PM

Looking up close, this looks like real serious work. Very nice.

S3rj_T4nKi4n 17-10-2006 06:55 AM

In case to get a better fog I tried to create it with maya envFog instead of PS. But dont get it how it works.... on the whole internet I just can find one and the same tutorial which is for an old version of maya. it seems that the options were moved to somewhere else... can u tell me how to create the fog?

AnthonyCg 17-10-2006 08:29 AM

How about using a light to simulate fog?

AnthonyCg 17-10-2006 08:29 AM

How about using a light to simulate fog?

AnthonyCg 17-10-2006 08:29 AM

How about using a light to simulate fog?


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