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-   -   UH-60A Desert Hawk - Nurbs Of Course (https://simplymaya.com/forum/showthread.php?t=2445)

undseth 06-12-2002 09:46 AM

A nose job II
 
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Additional isoparm have been inserted and the hulls have been tweaked.

To be continued...

undseth 06-12-2002 01:24 PM

A nose job III
 
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The bottom side of the nose is close to perfection. After tweaking the hulls earlier I had to start tweak both singel vertices and pairs of vertices (for some reason, the basic shape wasn't 100% symmetric on both sides.

To be continued...

undseth 06-12-2002 01:40 PM

This is great fun!
 
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Not finished with the nose, but heres a pic. The rotorblades will have a more bend to them.

Speedy 06-12-2002 02:51 PM

Starting to look really good, I really like all the detail you are putting time into,
Brian

iron_tick 07-12-2002 03:08 AM

this kicks butt, i just need to learn how to patch model with nurbs and ill be comparing some with you...

mumbojumbo_13 07-12-2002 03:44 AM

cant wait for the video with like the seals fast roping from the choper

undseth 07-12-2002 07:34 AM

The hardest part to model I'm sure is the nose. Maybe I should have skratch buildt it with curves. This is tweaking hell :)

Kurt 07-12-2002 02:31 PM

Comming along really nice undseth!!!

BabyDuck 07-12-2002 03:37 PM

undseth, if the nose does not want to work, just put in a human nose and you at least have a funny thing :D

undseth 07-12-2002 03:43 PM

Ahem... cough... anyway... ;) (not funny)

The nose is so hard to get right. Takes quite some adjustments, but I think I'm on the right track now. I dont want to rush it, since the nose is quite importand to the choppers characteristics.

undseth 07-12-2002 03:44 PM

oh I forgot
 
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A pic that show a comparison.

BabyDuck 07-12-2002 04:11 PM

i dont know what your problem is - for me the nose looks real good. only the top windows the small ones are missing. or you wanted to add this as texture?

keep it up:beer:

undseth 07-12-2002 04:11 PM

Another comparison
 
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yup...

undseth 07-12-2002 04:14 PM

BabyDuck:
Oh, no... hohoho
I intend :) to even model the listings around the windows. The bolts will be bump-mapped but the door for example will be build like the real thing.

undseth 07-12-2002 06:51 PM

Some neat intersections here
 
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Initially I though I could get away with one curve projected onto the fuselage, but it is much easier to make a curve on the surface by several intersections, more accurate too.


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