A nose job II
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Additional isoparm have been inserted and the hulls have been tweaked.
To be continued... |
A nose job III
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The bottom side of the nose is close to perfection. After tweaking the hulls earlier I had to start tweak both singel vertices and pairs of vertices (for some reason, the basic shape wasn't 100% symmetric on both sides.
To be continued... |
This is great fun!
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Not finished with the nose, but heres a pic. The rotorblades will have a more bend to them.
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Starting to look really good, I really like all the detail you are putting time into,
Brian |
this kicks butt, i just need to learn how to patch model with nurbs and ill be comparing some with you...
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cant wait for the video with like the seals fast roping from the choper
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The hardest part to model I'm sure is the nose. Maybe I should have skratch buildt it with curves. This is tweaking hell :)
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Comming along really nice undseth!!!
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undseth, if the nose does not want to work, just put in a human nose and you at least have a funny thing :D
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Ahem... cough... anyway... ;) (not funny)
The nose is so hard to get right. Takes quite some adjustments, but I think I'm on the right track now. I dont want to rush it, since the nose is quite importand to the choppers characteristics. |
oh I forgot
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A pic that show a comparison.
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i dont know what your problem is - for me the nose looks real good. only the top windows the small ones are missing. or you wanted to add this as texture?
keep it up:beer: |
Another comparison
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yup...
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BabyDuck:
Oh, no... hohoho I intend :) to even model the listings around the windows. The bolts will be bump-mapped but the door for example will be build like the real thing. |
Some neat intersections here
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Initially I though I could get away with one curve projected onto the fuselage, but it is much easier to make a curve on the surface by several intersections, more accurate too.
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