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-   -   T1ck135 - Jan/Feb (https://simplymaya.com/forum/showthread.php?t=24633)

j5ive 16-01-2007 04:44 AM

Nice start t1ck!

t1ck135 16-01-2007 07:27 AM

cheers j5ive :)

Here's a minor update, still playing with the overall volume and a bit of nose tweaking:

http://www.flash-fx.net/3D/images/ro...n/hadrian7.jpg

Si

gster123 16-01-2007 07:31 AM

Looking nice so far mate, is that a smooth proxy in max your using?

goksimaster 16-01-2007 07:38 AM

I don't know why but that poligon face angle is realy really weird

t1ck135 16-01-2007 09:13 AM

gster123 - hehe, I'd mistakenly used a meshsmooth as the normal smooth option didnt particularly do much. Found the turbosmooth option and it comes out like the maya smooth option now :D

goksimaster - yeah it is a bit wierd but it is quite useful. Found the proper smooth option so the next updates should look better

Si

t1ck135 16-01-2007 12:03 PM

some more updates, been working the nose more and playing with the mouth/chin but its hard to guess at whats under the beard. I might just model the beard straight over whats currently there and see how it goes :)

http://www.flash-fx.net/3D/images/ro...n/hadrian8.jpg

arran 16-01-2007 12:51 PM

hey t1ck - this is looking great so far - the face still looks maybe a little thin, though I guess without the beard it's hard to tell and as you said you are working from a few different sources. You are definately getting a good likeness already. well done mate!

t1ck135 17-01-2007 03:10 AM

yeah I know what you mean with it looking a bit thin arran. In the perspective view it definitely does and it might be slightly thin in the ortho view (the ref pic I'm using is slightly off angle and with a crap camera).
I'll block a temporary beard on today and maybe a hair cap just to see if the proportions could do with altering :)

Si

t1ck135 17-01-2007 08:48 AM

you were right arran, when I slapped a beard placeholder on the face was way too thin for it. Hopefully the adjustments from that will put it back on track a little :)

Here's another update with a basic beard blocked in:
http://www.flash-fx.net/3D/images/ro.../hadrian9a.jpg

http://www.flash-fx.net/3D/images/ro.../hadrian9b.jpg

Si

goksimaster 17-01-2007 09:13 AM

wow the difference is amazing

arran 17-01-2007 10:54 AM

yeah - coming along nicely. :beer:

one thing, though - what's with the teeth like shading at the bottom? Is the neck closed underneath? Just wondering, not a criticism - it just looks severed to me ! :p

THX1138 17-01-2007 03:26 PM

Tick135, are you going to sculpt the beard the same way you did the other roman in in the WIP forum?

t1ck135 19-01-2007 11:00 AM

goksimaster - thanks :)

arran - for some reason it just jaggies the bottom edge when I add a smoothing modifier to the mesh. I'd not really noticed it so will probably delete the faces at the bottom and hope it goes away - I dont want people to think I'm modelling severed heads! ;)

THX1138 - not sure, I'm probably going to look into doing a displacement map to generate that area and then see about converting it to a polygon mesh. The previous method worked out ok but took forever! :eek:

j5ive 19-01-2007 11:08 AM

If you delete the bottom faces or re lay out the edge directions from front to back you wont have the 'jaggies' issue, because at the base of the neck all of the edges are running into the centre and joined by a single vert this is causing a pinching effect when smoothing. Nice progress T1ck

t1ck135 19-01-2007 04:54 PM

cheers for the tip j5ive, it'll get removed or more geometry added soon :)

Here's just a quick blocking in of the area that will be displaced and turned into geometry for the beard. The beard lines haven't been set in stone yet as it needs more checking with the reference pics:
http://www.flash-fx.net/3D/images/ro.../hadrian10.jpg


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