Cartoony castle
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First of all, a thankyou to enhzflep, gster123 and R@nSid for suggestions and advice regarding displacement mapping and so on. So here is the first stage of my latest work - which I've kept simple so I can learn a few tricks along the way (The spider I have had to put to one side since I am nowhere near experienced enough in texturing to battle that one for a while)
The colour texture is very rough (hence the strange line in the centre of the middle brick) - it's just there as a template so I know where all the bricks are, and all this so far is done with a very simple model and a displacement map which I did in Photoshop. |
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and here is a slightly better render with some shadows
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Alriiight!
Nice stuff RadicalEdward, coming along very nicely. Glad to have coontributed and shown how painfull the modelling of the bicks would have been. Should go very nicely 'carboard cutouts' of the folliage you posted previously. 10 points to whoever it was (sorry, I forget) that displayed the idea.. Thanks also to gster123 and R@nsiD for stating the (now) obvious about the displacement maps. Gotta love hindsight being 20-20.. S. |
Yeah, coming along nicely.
Good thing about doing it this way is that you can then use the displacement as the basis for the colour map, spec, bump and whatever else you need it for, for me much easier than going the modeling route. |
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I'm certainly seeing the benefits. Instead of taking hours to do the texture, this only took a few minutes
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some work on the ramparts, and cleaned up the textures on the main castle
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Hey really nice work. Really like how this has been stylized and the colours. Keep up the work and one day you should try Zbrush ;)
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finally finished the stonework for the ramparts. Just need me a door, window shutters and a couple of other bits and then the basic model is done.
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forgot the pic :p
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and finally some privacy.
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That looks great! I love the style!
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i definitely dig the style, too. it looks great - but the window sill looks a little stiff compared to everything else.
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yeap. I have bashed the windowledge a little and added the shutters.
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much better. definitely love the model, textures, and style. (especially with the cardboard cutout bushes you have in the other thread) :)
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still having a bit of trouble getting the foliage right at the moment to keep it all in character. Anyway, work has commenced on the environment.
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;) i like your castle and the style you gave him.
Textures are great and the grass is looking good so far. Keep it up :beer: |
Wow looking really good. I'd like to see an animation around this :beer:
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Wow
Hey this is really great, I love the feel of the castle. I would love to see a wireframe render of it before the displacement maps. Keep it up, I'd also like to see this environment in a little animated short.
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Very nice, Radical Edward; I'm particularly drooling over that door and the window (woodgrain appearance)...:bow:
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Quote:
It was incredibly simple. I just took a wood texture off the internet, blurred it a bit and recoloured it a bit to make it fit the colour and style I wanted, then used it as a texture map and a bump map. Oh the texture map I added some green to the bottom for that slimy moss you sometimes see on old doors. |
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I just thought I'd get a bit of archery practice in.
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Quote:
-Edith Wharton |
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Been a while since I played with maya much. I have been working on the bump map at the moment, here is a comparison:
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