Simply Maya User Community

Simply Maya User Community (https://simplymaya.com/forum/index.php)
-   Work In Progress (https://simplymaya.com/forum/forumdisplay.php?f=34)
-   -   Cartoony castle (https://simplymaya.com/forum/showthread.php?t=24837)

Radical Edward 29-01-2007 09:22 AM

Cartoony castle
 
1 Attachment(s)
First of all, a thankyou to enhzflep, gster123 and R@nSid for suggestions and advice regarding displacement mapping and so on. So here is the first stage of my latest work - which I've kept simple so I can learn a few tricks along the way (The spider I have had to put to one side since I am nowhere near experienced enough in texturing to battle that one for a while)

The colour texture is very rough (hence the strange line in the centre of the middle brick) - it's just there as a template so I know where all the bricks are, and all this so far is done with a very simple model and a displacement map which I did in Photoshop.

Radical Edward 29-01-2007 09:35 AM

1 Attachment(s)
and here is a slightly better render with some shadows

enhzflep 29-01-2007 09:41 AM

Alriiight!

Nice stuff RadicalEdward, coming along very nicely.

Glad to have coontributed and shown how painfull the modelling of the bicks would have been.

Should go very nicely 'carboard cutouts' of the folliage you posted previously. 10 points to whoever it was (sorry, I forget) that displayed the idea..

Thanks also to gster123 and R@nsiD for stating the (now) obvious about the displacement maps. Gotta love hindsight being 20-20..

S.

gster123 29-01-2007 09:52 AM

Yeah, coming along nicely.

Good thing about doing it this way is that you can then use the displacement as the basis for the colour map, spec, bump and whatever else you need it for, for me much easier than going the modeling route.

Radical Edward 29-01-2007 10:21 AM

1 Attachment(s)
I'm certainly seeing the benefits. Instead of taking hours to do the texture, this only took a few minutes

Radical Edward 30-01-2007 05:13 AM

1 Attachment(s)
some work on the ramparts, and cleaned up the textures on the main castle

SpaceGoat 30-01-2007 02:13 PM

Hey really nice work. Really like how this has been stylized and the colours. Keep up the work and one day you should try Zbrush ;)

Radical Edward 31-01-2007 11:09 AM

finally finished the stonework for the ramparts. Just need me a door, window shutters and a couple of other bits and then the basic model is done.

Radical Edward 31-01-2007 11:10 AM

1 Attachment(s)
forgot the pic :p

Radical Edward 01-02-2007 01:46 AM

1 Attachment(s)
and finally some privacy.

ZeroAlarm 01-02-2007 05:36 AM

That looks great! I love the style!

NeoStrider 01-02-2007 06:16 AM

i definitely dig the style, too. it looks great - but the window sill looks a little stiff compared to everything else.

Radical Edward 01-02-2007 08:25 AM

1 Attachment(s)
yeap. I have bashed the windowledge a little and added the shutters.

NeoStrider 01-02-2007 08:39 AM

much better. definitely love the model, textures, and style. (especially with the cardboard cutout bushes you have in the other thread) :)

Radical Edward 08-02-2007 07:31 AM

1 Attachment(s)
still having a bit of trouble getting the foliage right at the moment to keep it all in character. Anyway, work has commenced on the environment.

Galadiel 08-02-2007 08:14 AM

;) i like your castle and the style you gave him.

Textures are great and the grass is looking good so far.

Keep it up :beer:

SpaceGoat 10-02-2007 02:01 AM

Wow looking really good. I'd like to see an animation around this :beer:

Tim_T 10-02-2007 06:00 AM

Wow
 
Hey this is really great, I love the feel of the castle. I would love to see a wireframe render of it before the displacement maps. Keep it up, I'd also like to see this environment in a little animated short.

severinianthony 10-02-2007 01:05 PM

Very nice, Radical Edward; I'm particularly drooling over that door and the window (woodgrain appearance)...:bow:

Radical Edward 10-02-2007 02:04 PM

Quote:

Originally posted by severinianthony
Very nice, Radical Edward; I'm particularly drooling over that door and the window (woodgrain appearance)...:bow:
Of course the woodgrain looks great, though the compliments should really go to Michael Mckinley and Simplymaya for the free texturing tutorial ;)

It was incredibly simple. I just took a wood texture off the internet, blurred it a bit and recoloured it a bit to make it fit the colour and style I wanted, then used it as a texture map and a bump map. Oh the texture map I added some green to the bottom for that slimy moss you sometimes see on old doors.

Radical Edward 11-02-2007 05:52 AM

1 Attachment(s)
I just thought I'd get a bit of archery practice in.

severinianthony 11-02-2007 06:59 AM

Quote:

Originally posted by Radical Edward
Of course the woodgrain looks great, though the compliments should really go to Michael Mckinley and Simplymaya for the free texturing tutorial ;)
"There are ways of spreading light, to be the candle or the mirror that reflects it."

-Edith Wharton

Radical Edward 01-03-2007 07:23 PM

1 Attachment(s)
Been a while since I played with maya much. I have been working on the bump map at the moment, here is a comparison:


All times are GMT. The time now is 09:44 PM.

Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Simply Maya 2018