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I'm having trouble with my rig as you probably can see if you're willing to watch it on you tube that is, i've parented the handles to a masternode, i checked the rig and everything was fine so i've grouped the masternode and the topjoints in a riggroup checked again and then this happened
What have i done wrong, i've followed the steps from a book (learning maya 7 the modeling and animation handbook, so i would'nt get a crappy rig, but it seems i found a way despite the book:headbang: I've also attached a picture of the rig (i was just getting to colorcoding,so the differentcolors you're seeing are not from layers). |
hmmm... don't have much experience with rigging, but if the problem is with the way the head and neck joints are moving, i think it's because you have a double transformation working on them which means that they are being moved twice - i think it's because you have them grouped and so they are being moved as individual units and as part of a group - hence the fact that they are moving twice the distance as everything else. As i said am a bit sketchy on this sort of stuff and don't fully understand it, but I think that's what's happening.
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looks like what arran said.
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No guys it was much more stupid than that, I didn't snap the pivots off the neck and spline manipulators to their joints.
But thanks for the input:beer: |
i've been playing around with a jiggle deformer for the ears and i like the bounce of it
http://www.youtube.com/watch?v=qOACip3RSXU |
Dont know if its just me but I cant really see much movement, I can see some movement but not much, although its probably about right.
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I agree. I can't see much of the ear moving. Maybe make it more pronounced?
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I see it, looks good. To be honest I think I it might even be too much already. I mean he's not an elephant.
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@gster123;You'll see it better when you look at his rightear(left for us) and i really wanted to make a subtle jiggle not to much.
@louis56; I don't want to bring to much emphasis on the ears i just wanted to add a bit of extra to make it more alive and i'm affraid that when i will make a walkcycle with him or make him jump all the attention will go to the ears if the ears move to heavily, i value the input though @DJbLAZER; I think i'm walking on a fine line with the ears and i've actually tried a toned down jiggle but then i only saw it because i knew there was a jiggle, but i will look at it during the animation proces |
Here's a link; http://www.youtube.com/watch?v=KBHSltjdJLk
to the first walkcycle that didn't blew up or arms that kept rotating etc etc. It Stil needs a lot of work but for the moment i'm happy with it. The ears are handanimated so it isn't the jiggle.... CenC are most welcome |
Love the music, sure made me laugh. The animation is looking good so far although something looks odd about the leg movement. I can't remember exactly how Yoda walks but think he needs to have more of a hobble going on.
Keep up the great work. |
COOL RANCOR!! I think the body structure could be played with a little more (the legs seem a little too long), but I like it a lot, mate! Yoda's face does seem like he had been working in the coal mine for a little while, though. KUTGW!
Sparticus |
"Yoda's face does seem like he had been working in the coal mine for a little while, though." He wasn't born as a jedi LOL
And thanks for the compliments. I made a playblast of a lipsync test and am quite happy with it. I actually rendered it but for some reason the rendered movie was a lot quicker than the playblast(i use combustion). So if someone knows what i'm missing or has enough experience with this to give me a couple of good tips.... Now here's the link to the playblast so let me know what you guys think. :beer: |
Wow.....that is pretty awesome. As a HUGE Star Wars fan, I'm quite impressed. I hope to someday have your 3D skills!
And yes, all the subtleties are noticeable making it all that more realistic. :bow: |
You could have the freme rate different when you rendered it in combustion from maya.
Did you make the blend shapes after you rigged the character? |
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