TOON character
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This is a toon GIRL head that i modeled some time ago, I like it so much by the way, and i always think of finishing it. The other day I saw a reference image that PETROL show on the post GAME CHARACTER MODEL that he has, and I also BORROWED the image and start working on a SUIT for my character, the image is just 4 reference, as I go I'm puting some detail on my own. I'm triying something like gears of war, or quake suit, something like that for my GIRL. The suit is not gona be TOON, only the head, and the skin if in some parts is gonna be visible. Coments plis.
raularosemena@hotmail.com |
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the head.
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There seems to be a problem with the sub-ds partial crease and full crease working with metal ray render.. The edges dont look right on render. In maya software there is no problem, they render just fine. Someone knows the solution?
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Sweet, love manga, and your toon is fantastic
Look forward to see it finished :beer: |
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okey hereĀ“s some update.
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from behind
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full
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Kazama , i'm sorry to say that Mentalray and sub-d are a little touchy.
The docs give a list of restrictions when rendering with mentalray . I know that your geo needs to be quads and definately no 5 sided. a smoothed polygon mesh is the way to go if you are planning on using Mentalray a lot. btw nice model :) |
really nice can you post some wires? and also i like the toon but its only evident on the head but the clothes look different.
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very cool model mate!
my one crit would be that I much prefer the chunky legs in your first post. The new legs just seem a bit too spindly. Looking forward to seeing some progress. :beer: |
Really good, just try to make the arms size proporsional to the rest of the body, and make the butt a little smaller.....but it's becoming really nice :attn:
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Thanks for the comments..
jsprogg: the thing is that I dont have any 5 side polys. All my polys have 4 points, and a couple of 3 points polys in some parts. The problem is when I use the partial crease and full crease.. And I think the solution would be to smooth my objects like U said, but I dont like too much to do that.. But dont seams to be another solution, maybe just use some split edge ring tool and dont use partial crease.. But maybe It would be better to just convert that to polys... mnmnm WHAT TO DO WHAT TO DO!. By the way I think metal ray is far better that the maya software render.. Am I wrong?? younglion: I will post some wires tomorrow, for u guys to see. The toon that I have I only wanted to be on the head, and the skin that is visible in the legs, all the other stuff is going to be textured in a more realistic way. Im trying a combination of those 2 things. I think is kind of cool. Like appleseed the movie. arran: Thanks for the comments, the thing about the first legs is that they were to big and for animation It would have been imposible to move the legs. The thing is that parts in the legs have to be parented to the bones, because there are like metals, I dont want those parts to deform as A skin, and for that reason I make those parts diferents.. Gamester: I LIKE BIG BUTTS .. man Im for south american JUJU. But U mean a little smaller in the front view? and the arms u think they are a little short?... If I make something tonight I will post something tomorrow. SEE YA.. |
Kazama, partial crease and full crease are not supported by Mental ray.
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Yap, if you see closer from the front your character have a very big butt or a very thin torso, not very realisctic :S About the arms the situationis, your modeling a female warrior and for a female warrior she seems to go more often to the mall than to the Gym :P.......try to make the arms a little stronger ;) |
Looking very good. How did you do the 'toon' effect, I've looked into this quite a bit but the examples i've followed turn out very poor and washed out.
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Sparticus |
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Okey here are some corrections I made, thanks for the comments, specially GAMESTER. I made the arms a little more strong and also the butt, or hips.. more small.. I think is looking much better, so thanks for that. So some pics.. some commets?
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another
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another one from the back.. I also use fg in these renders.
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I also make the lower part of the gear in the legs, a little wider, a little bigger.. but maybe Im gonna change something down there.. something is looking kind of odd there.
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And some wireframes for younglion.
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head
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legs
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All the objects are sub'ds.. some of the are gonna end up been polys.. for the body I like to work with poligon smooth proxy mode.. for animation and taking out the uvs..
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new gear..
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from the back
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And also the glove. I need some coments on this one, the propotions and that kind of stuff. maybe the fingers are to long?
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another one from a distance. what do u guys think? the proportions are good?
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front
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with some metals in the fingers.. I hope de proportions are right
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She looks nice! But I think the fingers are slightly too long. And the upper hand should be fatter, I think.
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yeah - it's looking good, but the hand is far too flat. Your hand has an arch with the middle fingers being higher than the outer two. Also, I know others were telling you to make the arms longer, but I have to disagree - the arms are too long- you can definitely see that in the front view.
keep up the good work - I really like this character. :beer: |
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Great model mate! KUTGW Sparticus |
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check out your own avatar mate :) I'm sure it's a matter of preference and it may be because the hand is so flat that it's difficult to tell where the wrist ends, but the lower arm still looks longer than the upper arm to me.
The hand should start at the lower red mark. |
I think it would be easier to see how long the arm actually is when the hand is looking natural.
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well is been some time but this is the new hand..
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also the boots
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so all the character is done now. some coments?
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Very Nice model, how did you do the 2D/Toon rendering in her face?
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