The Blackened Isles
hi all,
I'm going to attempt to make a mod for Elder Scrolls: Morrowind. i do need ALOT of help with it, just visit this link: http://www.theblackenedisles.joopsontoons.com The reason why i am posting it in the WIP forum is because its going to be a huge project that i want to be good. so i need crits and comments. also, if anyone is interested in helping me, just IM me, or post a comment here. my AIM name is: Joopson i will soon post up some WIP images, so get ready ^_^ -Andy |
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just started a simple thing.
its called fort Wet-Dust |
Given that this is 'simplymaya' (as opposed to 'simplymax'), are you attempting to make the models in maya?
Because last I knew, the models had to be made in 3ds max, and exported from there. |
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do you have sketches and a sort of plan/storyline?
because i don't think it can be a succes otherwise. If you have an image of a building and /or character, i wil be glad to help, never have worked on a game/mod before, but am willing to give it a go. |
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Yes i did saw some rough sketches and some of the models.
But for me those rough sketches aren't enough, i can make something from that picture, but it will probably not be as they want it to be. I also saw a piece of text which described several locations, with some backgroundinformation, but not the storyline. They described the buildings very good, but i don't know the restrictions and the exact style they are going for, that's why i asked for some images. And because i don't live around the corner i think it is of vital importance to get the above mentioned just right. It will prevent alot of do overs, i think. |
as i said, i am just starting it, so not everything is developed.
as for the exporting thing, i do have a plug in for Maya, so no worries there. no real storyline yet, but there doesn't need to be a big one, maybe a bunch of side-quests. but i don't need all that yet, thats gonna be made when i start developing it in the TES construction set, and making all the characters and stuff, so no rush. :) Mastone, i also just started this 2 or three days ago, so concepts are still in the works. but if a concept doesn't give enough information or detail or something, just model how you would think it would be. you know? also, before i approve anyone to help, i need a sample of their low-poly work, so if you do want to contribute, just email me the picture, and ill say if you can help or not. and if you look at the building descriptions, there is one concept picture in the click the link under "Vola-San", which shows you the average house in that town. those drawings are in development for all the towns, so just stay-tuned |
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Ok i've twiddled around with the sandcrawler thing, and this is the best i could do, i've made a quick texture for it but nothing fancy
The low poly mesh is approx 900 faces, i don't know the poly limit but i quess this isn't to much. I've added a displacementmap to the low-polymesh. |
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And here's the sourceimage
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well, thats for a different project, that hit a dead end.
but it looks OK, but the game engine for morrowind doesnt support normal maps or displacement maps, or even bump maps. sorry if you got the things mixed up, that is from BlackRing studios, which sadly is in a coma, haha. |
where did you find the exporter? I'd like a copy, so that I can put stuff into morrowwind, too.
thanks! |
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Joopson > 'I'm going to attempt to make a mod for Elder Scrolls: Morrowind.'
Looked around your site a bit and read the concepts and stuff. Its pretty intersting, especially the descriptions of the environs, towns and the Blood Vine. Are you going to refine these concepts further or do you plan to focus on the modelling and graphics? |
sorry if you got the things mixed up, that is from BlackRing studios, which sadly is in a coma, haha.
:headbang: :headbang: why !!!!!! :headbang: :headbang: If you have some conceptart ready. let it know mate(i suck at actual drawing, so would'nt be of much help there) and give the restrictions with it especially polycount since i can't mask anything with a bump or normal-map :p |
yeah architect, im soon gonna upload concepts of each of the descriptions,
and as for the poly counts, im not sure what the limits are, im looking into that. |
I'm no expert at it but i recon the poly count could be up pretty high. It depends on what the engine can handle but since morrowind is an older game you could probably push the polygon count a bit over the limit.
Keep up the Good work :) |
yeah, but i want to make the polycounts match the rest of the game, so it doesn't look out of place
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when i say faces, i mean tri's
most monsters are 4000-5000 faces books are 42 faces, or so. a daedric claymore is 474 faces a cuirass is 400 faces or so, depending on how much it costs. a breton's head is 500 faces. ask if you want more polycount info. |
I Added a new small island to the map, and updated the page with info!
http://theblackenedisles.joopsontoon...le_colored.jpg thats it toward the top. i've been working on it as often as i can, so eventually there will be a huge update to the page..... and a better layout and stuff. so stay tuned if possible! |
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I've made a simple conceptsketch of vos fanos, like the way it popped into my mind when i read the descryption.
What style are the houses in roman, greek, viking, japanese. Also what is the polycount of a house? Does the size of a house matter much or are there sizes to be considered. |
i really like that, actually!
not how i pictured it, but that doesnt matter, haha.. want to help me with the project? if so, what position would you want? -Modeler -Concept Artist -Texturer -or anything else, haha! |
I'm willing to try it all.
If i have a hard look at myself i think moddeling is my best skill in maya at the moment, but i know how to uvunwrap models and how to paint textures(i use zbrush to paint textures ). The only thing i'm not good enough at , is animation, but i'm learning, i know how to build the skeleton and all and i have some documentation that i can fall back on in case i get stuck. The conceptart i posted here is also pretty much the skill level i'm at at the moment, i like to do it though, so if i can help you with that, i will. Here is a link to the studio i followed my 3d course it has some examples of my work, you can find my e-mail adress there also. You can also look at the post i have here(it's the yodapost) for examples of my work, i use this project to learn the various skills needed to become an allround 3d artist, so if you look there you can decide for yourself what you want me to do. |
ok, Mastone, you are in as a modeler. ill email you today and tell you the details.
-Andy |
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i already posted up a link, on th first page.
http://sourceforge.net/project/show...ckage_id=166115 there it is again |
Terribly sorry. Must have missed the first link. Thanks.
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here is an axe i just modeled for it, it is one of many already done, but im not posting the others yet ^_^
http://www.theblackenedisles.joopson..._curvestem.jpg |
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i've made the vos fanos harbor entrance(based on conceptsketch).
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the waves make the scale look very small, like the opening is less than 1 meter, or something. would you mind posting it with just a flat, partially transparent blue material on the water? it will make the scale more understandable, because as it is, compared to the house, the waves are HUGE..
other than that, i like it, can you also show a wireframe? -Andy:beer: |
anyway, anyone else willing to help?
we really do need as much help as we can get. we have more info up on that site:beer: -Andy |
"ciffity cough*
we need some concept artists at the moment anyone? |
What kind of stuff are you looking for? I might be able to do some concept for you over the next week.
Sparticus |
ok dude,
i like your drawings alot! ... would you mind drawing some medieval type things? pretty much anything, houses, Objects, creatures, anything you want. just try to keep it in the central theme. thanks alot if you can! -Andy |
Joopson > '...would you mind drawing some medieval type things? pretty much anything, houses, Objects, creatures, anything you want. just try to keep it in the central theme.'
Umm... you forgot the mythology stuff... |
no, i didnt forget ;)
but, mythology wont be what makes up the bulk of things. mythological stuff will only be a certain places -Andy |
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