very nice man, i can't wait to see this one textured!!!
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OK, I’m finished with the modeling! If you look on my site, you‘ll find the HD pic (which I would highly recommend doing).
Special thanks for this project go to iTunes, Dean Martin, The Godfather soundtrack, and the Letters From Iwo Jima soundtrack for keeping me alive while I was modeling by myself. ;) C&C welcome! Now, on to the texturing…… -Jr.Who :beer: |
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I just started the UV mapping on it today. It took me an hour and a half to map the main body part (my mesh is more dense than Kurt‘s). Tomorrow I’m going to clean up the UVs on it.
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I did another hour of work, moving (some of) the UVs around, and I had to remap some of the UVs. I think tomorrow I’ll have all the UVs cleaned up, and possibly sewed (since I’m following the tuts).
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Theres a bit of stretching that I would clean up like on the sides that have been extruded out its stretched at those points.
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nice work!! is it for a game or just fun?
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It’s pretty much for experience and my portfolio. :beer: |
are you going to make an animation? rigging?
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on mechanical rigs you have to parent the parts directly to the joints...
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OK, now I have a big question. In my scene, I have all of my objects as polys. In the tut, kurt Kurt converts some stuff to NURBS, so he doesn’t have to UV map them. I always thought that polys were better, so which should I do?
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pretty much depends on preference, in my opinion. I like polys all the way.
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As mike said, its all personal prefference, I would go polys, that way you have total control, with the cost of having to uv map it though!
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Thanks, guys. I’m going to try to get more work done on it today (a couple of things popped up over the last couple of days).
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