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-   -   Jr.Who - W.I.P. - Assault Mech (https://simplymaya.com/forum/showthread.php?t=27384)

AikoWorld 10-09-2007 08:54 PM

very nice man, i can't wait to see this one textured!!!

10-09-2007 10:20 PM

1 Attachment(s)
OK, I’m finished with the modeling! If you look on my site, you‘ll find the HD pic (which I would highly recommend doing).

Special thanks for this project go to iTunes, Dean Martin, The Godfather soundtrack, and the Letters From Iwo Jima soundtrack for keeping me alive while I was modeling by myself. ;)

C&C welcome!

Now, on to the texturing……

-Jr.Who
:beer:

11-09-2007 08:30 PM

1 Attachment(s)
I just started the UV mapping on it today. It took me an hour and a half to map the main body part (my mesh is more dense than Kurt‘s). Tomorrow I’m going to clean up the UVs on it.

12-09-2007 08:59 PM

1 Attachment(s)
I did another hour of work, moving (some of) the UVs around, and I had to remap some of the UVs. I think tomorrow I’ll have all the UVs cleaned up, and possibly sewed (since I’m following the tuts).
:beer:

gster123 13-09-2007 02:43 AM

Theres a bit of stretching that I would clean up like on the sides that have been extruded out its stretched at those points.

13-09-2007 07:41 AM

Quote:

Originally posted by gster123
Theres a bit of stretching that I would clean up like on the sides that have been extruded out its stretched at those points.
Yeah, I’m gonna try to fix that. Most of the work I did yesterday was moving the front, top, and bottom UVs into position.

DocMAX 13-09-2007 08:08 AM

nice work!! is it for a game or just fun?

13-09-2007 08:15 AM

Quote:

Originally posted by DocMAX
nice work!! is it for a game or just fun?
Thanks, DocMAX!

It’s pretty much for experience and my portfolio.
:beer:

DocMAX 13-09-2007 08:18 AM

are you going to make an animation? rigging?

13-09-2007 08:23 AM

Quote:

Originally posted by DocMAX
are you going to make an animation? rigging?
Maybe. I tried rigging a character (organic) before this project, and that failed miserably, but I’m going to try to find some tuts for rigging this.

DocMAX 13-09-2007 08:32 AM

on mechanical rigs you have to parent the parts directly to the joints...

13-09-2007 08:06 PM

OK, now I have a big question. In my scene, I have all of my objects as polys. In the tut, kurt Kurt converts some stuff to NURBS, so he doesn’t have to UV map them. I always thought that polys were better, so which should I do?

mtmckinley 16-09-2007 07:58 AM

pretty much depends on preference, in my opinion. I like polys all the way.

gster123 16-09-2007 08:09 AM

As mike said, its all personal prefference, I would go polys, that way you have total control, with the cost of having to uv map it though!

17-09-2007 03:39 AM

Thanks, guys. I’m going to try to get more work done on it today (a couple of things popped up over the last couple of days).


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