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-   -   Jr.Who - W.I.P. - Assault Mech (https://simplymaya.com/forum/showthread.php?t=27384)

ctbram 21-10-2007 07:25 AM

JR,

Actually, if you could post a screen capture of the leg rig you have set up and a description of the way you are handling the piston/cylinder section that would be great.

-Rick

21-10-2007 11:00 AM

1 Attachment(s)
Does this pic explain it for you?
:beer:

ctbram 21-10-2007 03:25 PM

Thanks JR,

That is perfect.

Rick

mac762 07-11-2007 05:35 AM

Hydro Animation
 
1 Attachment(s)
Hiya,

i spend two Days to get a full working rig for the cude little fella. well, after all it was more than one day only to get the hydros to work.

I keyt out a short animation (no i didn't tweak any tangents) to see how it looks like.

you can DL it at

MechAnimation


Cheers
Mac

btw... maybe i am dumb as hell, but i think the rig ahead won't work well. U use a csSolver, and it will bend the hydro joint. but most interessting - how you gonna move the hydros without messing up the rest?

07-11-2007 06:39 AM

Mac762, The rig works good for me. The only problem I spotted on yours was that it leans too much to the sides when it moves.
:beer:

mac762 07-11-2007 06:56 AM

just nosy
 
hiya,

would be really nice if you could post who you manage to slide in the hydros in a walkcycle. Since i am still a n00B in animation maybe i do something completly wrong.

I tried the rig. Parentet the hydros to the hydro joint and slided it along the y axis of the joint. Worked pretty good to the point i tried to parent the ikHandle to some control curve. The endeffctor wants to maintain its position at the controlcurve (which is correct in terms on point constraints), while the y axis slide bends the upper joint down instead of moving up in y.

I would appreaciate any hint to fix that issue.

cheers
mac

07-11-2007 07:04 AM

Re: just nosy
 
Quote:

Originally posted by mac762
Since i am still a n00B in animation maybe i do something completly wrong.
That makes 2 of us. :D

ctbram 07-11-2007 12:01 PM

It would be nice to see how someone with experience rigging would properly rig this model.

The hydros really toss a spanner into the works. I have a version that is working on mine. But I am sure it is not anywhere close to how it should really be rigged.

I plan on animating it over the winter break comming up in a couple weeks.

mac762 07-11-2007 07:57 PM

works
 
well, after all, it is working. I only miss more control in joint 3.
Since it is controlled via IK, i can't rotate it manually.

but... you can't have it all, do you ?;)

Anyhow, you're right, i would love to see how, for example Kurt who's baby this is after all, would do the rig.


cheers

mac

james_s 09-11-2007 11:02 PM

Nice job on those mechs! I really like the big launchers on MAC762's. I haven't even thought about texturing, let alone igging the one I'm working on yet -- looks complicated. Hopefully, using the ideas you kind folks have put forth, I'll figure it out...
:bow:


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