just nosy
hiya,
would be really nice if you could post who you manage to slide in the hydros in a walkcycle. Since i am still a n00B in animation maybe i do something completly wrong. I tried the rig. Parentet the hydros to the hydro joint and slided it along the y axis of the joint. Worked pretty good to the point i tried to parent the ikHandle to some control curve. The endeffctor wants to maintain its position at the controlcurve (which is correct in terms on point constraints), while the y axis slide bends the upper joint down instead of moving up in y. I would appreaciate any hint to fix that issue. cheers mac |
Re: just nosy
Quote:
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It would be nice to see how someone with experience rigging would properly rig this model.
The hydros really toss a spanner into the works. I have a version that is working on mine. But I am sure it is not anywhere close to how it should really be rigged. I plan on animating it over the winter break comming up in a couple weeks. |
works
well, after all, it is working. I only miss more control in joint 3.
Since it is controlled via IK, i can't rotate it manually. but... you can't have it all, do you ?;) Anyhow, you're right, i would love to see how, for example Kurt who's baby this is after all, would do the rig. cheers mac |
Nice job on those mechs! I really like the big launchers on MAC762's. I haven't even thought about texturing, let alone igging the one I'm working on yet -- looks complicated. Hopefully, using the ideas you kind folks have put forth, I'll figure it out...
:bow: |
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