that is starting to look very good man. Looking forward following this new project of yours.
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made a start blocking out his clothes. might change his coat and boots...
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started modeling some other stuff for my character...
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...
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Who is this guy ? an international jewel thief by the look of it ..lol
This is coming along great arran , gonna keep watching because you got me intrigued. |
ha ha - i'm going to keep you guessing.... :)
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Coming along nicely
Look forward to seeing his ZB treatment. Gio |
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did a bit more work on this project...
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i think i've finished modeling the basic character. now I am going to start rigging to put him in the final pose.
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damn, this guy is really looking good arran. I like all the detail so far. He looks really good. Can't wait to see him posed and textured. And what exactly he does with all those keys!
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thanks alexanderH. :)
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Looking good Arran, you still going to sculpt this dude?
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yeah - i'm planning to, but as my z skills are still non existant i'm in no hurry. this guy should have quite a lot of pieces so i'm still trying to decide how i want him posed in the final shot. I'm planning to take some ref photos next weekend.
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Looks like a solid base mesh.
Looking forward to seeing him sculpted. Nice work! |
thanks mayamaniac. :)
so i have a quick question - at the moment the hands of my model are pretty low poly. I was planning on posing him with each of the hands in a different pose. so i was wondering, can i do some sculting in zbrush before posing, add the sculpt as a normal map, rig and pose each of the hands and then do some further sculpting in zbrush? otherwise i would have to pose the hands and then sculpt each seperately which seems counterintuitive... any advice would be great! :beer: |
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