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-   -   The Talos Project - WIP (https://simplymaya.com/forum/showthread.php?t=29004)

GioChrono 16-02-2008 04:19 AM

The Talos Project - WIP
 
Hey, thought I would just put everything in one thread now as this will be ongoing for some time anyway.
There are other threads already showing progress to this point which include

http://forum.simplymaya.com/showthre...threadid=27674

http://forum.simplymaya.com/showthre...threadid=27764

Anyway, next is a female model, she is assistant to the professor I built earlier.

Here's the mesh, similar to the male model but I made a few improvements and re-created the uv's.

http://i234.photobucket.com/albums/e...o/BaseMesh.jpg

and the uv

http://i234.photobucket.com/albums/e.../Rachel_UV.jpg

Cheers

Gio

bendingiscool 16-02-2008 06:29 AM

Everything looks like its coming together nicely, good work so far.

Chris

starjsjswars 16-02-2008 08:46 AM

Looks sweet, but u said its a girl.. doesnt look like one from the mesh, but its probally just the wires.. can we see it smoothed with no wires? ;)

GioChrono 16-02-2008 11:16 PM

Here

http://i234.photobucket.com/albums/e...rono/ZB_01.jpg

Gio

Jay 17-02-2008 05:09 AM

starjsjswars:
dude give the man a chance, he's just started it. Im sure it wont disappoint once the tweaks start to appear



G: Good start dude. Tell me did you unwrap this in blender or Maya? As it looks pelted.

My thoughts on the uv layout are that the eyes and mouth area should be allowed a larger area for better texture optimisation, and greater detail. Though looking at the map its a Zbrush job right? So projection is okay. But having the larger uv area will allow you to tweak it better if needed. Also, I know Zb corrects seams etc, but I,d get the edges of the uv to go right across to the edges of the 1:1 area. This way you can have the tileable option too in case you need it.

Oh have a look at doing 6k textures for the PSD file . They reduce quite nicely to 2048 with a nicer range of detail right down to 512. even better than a 4k

Cheers lad
_Jay

starjsjswars 17-02-2008 05:10 AM

Quote:

Originally posted by Jay
starjsjswars:
dude give the man a chance, he's just started it. Im sure it wont disappoint once the tweaks start to appear
_Jay

? i know i was just saying from the wires.... no pun intended.. in fact i like the model alot :)

do it too gio :)


good job:attn:

Jay 17-02-2008 05:23 AM

LOL cool, np;)

_J

GioChrono 17-02-2008 05:28 AM

starjsjswars: Cheers

Jay: UV'd in blender and projected the textures in maya actually. The way I remember showing back at the sun but I never actually used it myself until now. Thought it would be a better way of getting higher resolution than zbrush projection since in zbrush it's document and display dependent and as I can output 4K textures in maya now.

Once I'm happy with the shape, I'll do a blink blend and finish mapping the lids, if I don't get enough res I'll prob shift it around a bit using the cool new UV smudge brush.

Thanks

Gio

Jay 17-02-2008 05:31 AM

Yeah same here with the 4ks in Maya, it can go up to 8 if you fancy it LOL


looking good though. Must sort out a day to meetup soon....


Jay

GioChrono 17-02-2008 05:42 AM

cheers, took the opportunity to take out that extra loop around the mouth as well since I consider this a fresh model thought I would correct a few things while I'm at it.

Defo about meeting up.

G

GioChrono 18-02-2008 11:14 PM

Ok, here's a little update, a few tweaks though not done yet

http://i234.photobucket.com/albums/e...achel_02-1.jpg

Cheers

Gio

Mayaniac 18-02-2008 11:35 PM

This is coming together nicely.

Theres a few problems with the ear, though I'm sure you've already noticed this. Plus the top lip is a bit big.

Looking forward to seeing how this turns out.

Nice work!

Jay 19-02-2008 01:01 AM

Coming along....

G: I had to laugh and shake my ol noggin though as Ive been coming across this situation with the more 'junior' modellers at work. they all seem to be getting the textures on before completion of the model, like this. But then turning it to me and the Character designer in London, then having the thing ripped apart by myself because of bad modelling and none likeness of the concept art, and because of that I end up redoing the uvs and adding new textures too. the amount Ive corrected on characters over the last few months is staggering and on top of that Ive built and textured 27 new characters from scratch...my ol portfolio is filling up mate

But I know the mesh here is good so...

Cheers
Jay

GioChrono 19-02-2008 01:06 AM

Mayaniac: I agree about the lip and have knocked it down a tad but not entirely sure what you mean about the ear

Jay: In this case it made sense as I matched the head to the photo's and projected first so it matched as I have deviated from the photos since as I haven't found the right model for what I want, and to be honest I still keep changing my mind a bit on how this girl should look as I have two female characters and want them to be different.

I'll prob be fiddling for a while...

Jay 19-02-2008 01:09 AM

cool, did you get Imagine fx? theres some girl reference on the cd.
If not I'll post them over, plus go to characterdesign .com, they have loads over there and its all free, and dudes too so all welcome manner of references

Cheers
Jay

GioChrono 19-02-2008 01:16 AM

Yeah picked it up today but haven't had a look yet, will do though.

G

GioChrono 23-02-2008 11:40 AM

Think I may be done with head but keep finding things to change on it so thought I would make a start on the body to give myself a break from staring at the head.

http://i234.photobucket.com/albums/e...ach_Body01.jpg

Just blocking out the body. Would like to go to town and model a nice detailed body but I have a time limit so may just model what I will see.

Gio

gster123 23-02-2008 12:26 PM

Looking nice Gio

Looking forward to seeing the talos project up and going.

GioChrono 23-02-2008 01:12 PM

Cheers, so will I as I've been working on this for a while, I just hope people like it.

Will update this eve.

Gio

Jay 23-02-2008 02:09 PM

Modelling girlies is a bit of a mission isnt it.

Im sure once Talos goes up it'll do fine.

_Jay

GioChrono 23-02-2008 02:14 PM

The main difficulty is getting the face attractive but unique. Getting the balance right and having someone that is attractive without being a barbie doll.

Having built an anatomically accurate male body ages ago, it should be a hell of a lot easier as she'll have much smoother forms and I won't need every little muscle to be quite as defined in the topology but still, I can't spend anywhere near as long on this one.

Another challenge is being distracted whilst looking for reference lol.

Gio

Jay 23-02-2008 03:08 PM

Getting it to be attractive was the problem I faced. I actually satisfied now with what I have. Its got a pixie look but has a 'Natalie Portmanesqueness' to it, I think...well I hope so...and yes references for woman are always distracting LOL

Jay

GioChrono 23-02-2008 06:18 PM

I've got two fairly prominent female characters so I also have the added problem of making them distinctive from each other as well.

Anyway here's a small update

http://i234.photobucket.com/albums/e...ach_Body02.jpg

Gio

GioChrono 23-02-2008 07:20 PM

Actually, just changed it again

http://i234.photobucket.com/albums/e...ach_Body03.jpg

That's enough for today

G

Jay 24-02-2008 05:53 AM

check the head size dude, it looks a little small, it could be me but have a gander with references

cheers
_J

GioChrono 24-02-2008 08:33 AM

Hey, think it was a tiny bit too small. not by much but still.

http://i234.photobucket.com/albums/e...ch_Body04b.jpg

G

Jay 24-02-2008 08:43 AM

can you do me a full front view dude, something doesnt sit right (Im assuming the HH pose right now and frowning LOL)

cheers
Jay

GioChrono 24-02-2008 09:13 AM

http://i234.photobucket.com/albums/e...ach_Body05.jpg

I know the shoulders aren't right but I haven't put geo in for the collar bone area yet as I just connecting hands I built before so just matching the topology.

I was using this

NSFW:
http://i234.photobucket.com/albums/e...Front_1024.jpg

She matches but I have noticed her breasts have moved south during modeling, but I will correct those in Z later, be easier to get 'em smooth.

G


[Little mod edit just so you dont get people in trouble ;)]

Jay 24-02-2008 09:19 AM

Cheers G

dont worry mate I wont crit things like collar etc, its not even anywhere near ready so dumbass crit is no no...you know what I mean...

cheers dude I'll have a look at proportion. Have you got Aneta by the way?

cheers
jay

GioChrono 24-02-2008 09:25 AM

No I haven't got her actually. She was a good'n.

I was gonna just keep this one real simple as she is dressed smart for an office so will only see hands and legs from knee down and a bit of chest but it's hard to only finish something halfway. Don't want to spend too long though but I quite enjoy it.

G

Jay 24-02-2008 09:34 AM

Would you like me to send Aneta over? via email of course

cheers
Jay

GioChrono 24-02-2008 09:39 AM

Absolutely,

You can never have too many women...references that is.

Gio

gster123 24-02-2008 11:39 AM

Gio dude, got a shock scrolling down in one of uni's lab comps!!!

I dont really like commeing on props, unless there way out as everyones different.

GioChrono 24-02-2008 12:21 PM

I know what you mean with regards to proportions, Jay will recall us taking photo's of a seemingly attractive girl but when we took orthographic shots of her we noticed her ear was way out of where you would expect, even my ears are a little special. Mine are rotated to the back of my head a little, I believe it makes me go faster lol

She will end up fully clothed by the way

Gio

Jay 24-02-2008 01:21 PM

Ha yeah I remember her, damn her ears were weird...hanging round her neck they were


but Gio...Gio has the fastest ears this side of Mos eisley spaceport. they are built for pure speed, Impressive, most impressive. they'll make point 5 past light speed!!


Jay

GioChrono 24-02-2008 01:32 PM

May have to sort out a photo for my avatar now as people prob think I'm some sort of krytonite freak.

G

Jay 24-02-2008 01:36 PM

Batman doesnt take his mask off...why should you? But I have a feeling he does in TDK...

Cheers
Jay

GioChrono 24-02-2008 01:37 PM

Looks like he takes a bullet or two in the trailer

Gio

GioChrono 25-02-2008 09:43 AM

Ok, a little update

http://i234.photobucket.com/albums/e...ach_Body07.jpg

http://i234.photobucket.com/albums/e...ach_Body06.jpg

Will dupe and weld her up and take into Zbrush to improve the form

Cheers

Gio

GioChrono 25-02-2008 11:34 AM

Ok, just tweaking her

http://i234.photobucket.com/albums/e...ach_Body08.jpg

Gio


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