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Anyway, got a bunch of the blocking out done on the table last night (sorry, no pic :( ) and I'm going to try to finish that and move onto the chair today. |
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Bet you you could if you thought about it. |
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Not even with a disp map?
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If he gonna use a displacement map he might aswell do the displacement map in ZBrush....
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Jeez, this table is proving harder than I thought, I keep discovering little details to put in. I don't even want to know how bad the chairs are going to be! Need to put a lot more work into this one…
Here's the current progress: |
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Here's a close-up of the bottom of the table. This is going to be a pain, cause in my reference it looks like it all meshes together, though I might just leave it separate so that I don't have to mess with booleans. ;)
I don't know though… what would be better, joining it and screwing around with booleans, or leaving them separate? |
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Woah, I can't believe it's been that long since my last update! Finally got the modeling finished. The HD renders took a half an hour a piece, so I should be prepared for the Maxwell renders now. :D
If you look on my site, you’ll find the HD pics (which I would highly recommend doing). -Steven |
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Here's the second shot. Andreas, you should be getting some mail soon. ;)
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It looks great!
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Hey, looking fine. I got your email but I can't answer it, I get a "unknown receiptant" when I try to send it.....
Here's what I wrote anyways: well you only need to lay out the UV's if your material is using an image. If you only use colors there's no need for laying out the UV's. You don't have to use Studio at all, you can create materials, lights etc. and render directly from Maya with the plugin. But if you want to you export the whole scene and import it to studio and assign materials, set up lights and render from there. |
Thanks, zujalica!
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Now, I'm going to need to map the board and some other small things, so after I map them I just apply the color map on the material like usual? And for the material, I found a couple on the net that I like, but they need some adjusting. Is is easy to edit MXMs? |
The materials are pretty much the same as maya's materials except that the parameters is pretty different :p I recommend reading the manual, they explain the parameters pretty good there. Changing colors for example are easy though.
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