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-   -   Joopson's morrowind add-ins (https://simplymaya.com/forum/showthread.php?t=29279)

Joopson 14-03-2008 07:22 AM

Joopson's morrowind add-ins
 
hey y'all! (sorry, I'm not really from the south... :) )

anyway, i spent 15 minutes or so making a fence to use in my mod for morrowind, and here is what i got. really simple, but it serves its purpose.
http://theblackenedisles.joopsontoons.com/wf.jpg
and the in game:

http://theblackenedisles.joopsontoon...nShot%2018.jpg



im going to try to (hence this thread) create or recreate some basic elements in morrowind to create a unique look to it for when i finally get further into my "blackened isles" morrowind mod. my goal is to make my final mod a bit more mine than if i were to use there models.


i am starting small with that fence, and i will model something else tomorrow and try to knock something off the list every day. should be fun. feel free to leave comments and questions.
thanks
-Andy

Joopson 14-03-2008 09:07 AM

i started a barrel:
http://theblackenedisles.joopsontoons.com/barrel.jpg

10 minutes of work on it so far. i still need to add depth to those metal parts, and maybe work on the plumpness of the barrel

Joopson 15-03-2008 10:11 PM

no comments yet? :p

im going to finish the barrel and then make a well next ^_^

15-03-2008 11:46 PM

Don't know too much about the game, but I'll be watching.
:beer:

elephantinc 16-03-2008 12:10 AM

Glad youre making it for morrowind not oblivion, oblivion doesnt work on my comp
so far so good
so what is this mod?

Joopson 16-03-2008 01:02 AM

for the mod i am going to change the basic things (barrels, fences, and other things,) and then i am going to add a city to north-Eastern Vvardenfell using all the things i am changing/making.

its basically so i get better at the editor. right now, im kind of lacking at using it.


my blackened isles mod is linked in that thing below my posts, so if you want to, check it out.

thanks for the interest.
-Andy

Joopson 16-03-2008 07:21 AM

here is the well, finished.

its weird, it looks different in game then it does in the screen shot. it looks alot better in the game itself. probably Gamma stuff... who knows. anyway:

http://theblackenedisles.joopsontoons.com/well.jpg

DJbLAZER 16-03-2008 07:29 AM

The game engine probably doesn't render exactly the same as Maya does, that's why. They may calculate light a bit different etc.

By the way you should bake occlusion into the textures, looks a lot better.

Joopson 16-03-2008 07:35 PM

yeah, ill try to find out how to.

BTW, i am tweaking the texture a bit more on the well, i will update later:beer:

27-03-2008 09:31 PM

man... i just started playing oblivion a couple weeks ago... games addictive as hell... is morrowind any good?

mtmckinley 28-03-2008 02:42 AM

I just bought Oblivion this last weekend and I'm am SO hooked on it right now! I was a huge Morrowind fan back in the day and I'm reminded now why. :) Mods are great, I've already got like a dozen running on Oblivion and it really adds a lot

LauriePriest 28-03-2008 02:57 AM

they both rule, get the e3 addon though it does a nice balance out on the AI etc, its super popular.

Joopson 28-03-2008 04:59 AM

morrowind is great for modding, but now its a bit low-tech.
honestly, i never really play it much. i have never played it through, i just like how it looks.


Oblivion is great, but i cant mod it because of maya... :(

-Andy

DJbLAZER 28-03-2008 08:23 AM

And why is that?

Joopson 28-03-2008 12:17 PM

dont know, it just wont let me import it into Oblivion. it gives me an error, even though i had all the settings correct.

i have gotten them in before, but the textures werent working, nor could i get them to work.

it would work, but its too much trouble for me.

-Andy

Joopson 29-03-2008 08:10 AM

heres a cool little flower i made today, it looks a little vibrant, but it is a flower, haha.



you wont see it close, so the texture is only 128 by 128



http://www.joopsontoons.com/flogran.jpg

Joopson 24-11-2008 06:13 PM

Hey yalls, I forgot I had this thread, haha.
In regards to my Morrowind mod:
I have been doing some work, but I would really appreciate if someone would help me out with my mod. The Architect helped for awhile with storylines and quests and stuff, but I need another modeler and texturer.
I would supply concepts and stuff.
And when this is done, you would get the reward of seeing your work in-game, and people could download it and play it.
thats a LONG way off though, as I am the only one working on it, so any help at all would be awesome.

anyway, just post here if you want to help.
Here is my latest model, its a set of docks in a coastal town.
http://theblackenedisles.joopsontoons.com/docks.jpg

Not in game yet, but soon it shall be.

thanks,
-Andy

tweetytunes 24-11-2008 06:56 PM

I`ll do some models for you - just don`t ask me to get it in game - I have no idea - simply a maya man (although gotten quite good with unreal3 ed lately.

Just send me some images of what you want done, and the size limits ect and I`ll give them a go.

I did try morrowind so I know roughly the look you are going for but its not my type of game
(sorry fully an eastern RPG man myself - but lovely graphics)

Joopson 24-11-2008 07:16 PM

Ooh, thanks so much :)
Umm, I think this concept would be good for you too do.
http://theblackenedisles.joopsontoon...%20Blossom.jpg Ask if the concept is unclear in any way.

I say keep it under 2000 Tris if you can, but you can go as high as 3000 if needed. and probably a 512 texture or smaller. You could use a 1024, but the smaller the better :)
Also, just post it here (WIP style if you like. or just the final)
thanks,
-Andy

I'll add your name to my site, if you like. I would just need your real name (or, if you are mega paranoid, I could just use "TweetyTunes")

Joopson 29-11-2008 12:35 AM

1 Attachment(s)
Ok, I fixed that flower. Now its only 64*64, and I baked in some AO.


(shown with shading off)

tweetytunes 30-11-2008 10:30 AM

Sorry for delay but been without my bed room for 2 days due to redecorating

Couple of questions to start with

1) Is it just a colour texture you after or do you want the others as well - bump, spec, normal ect...

2) What do you need the final object to be

Also my name is Neil Roberts

Joopson 30-11-2008 03:16 PM

Yeah, just color texture, unless it requires an alpha map (it shouldn't).

The final object can be an OBJ, I guess. But anything I can open in Maya will be fine :)
also, the texture should be TGA.

Thanks,
-Andy

tweetytunes 02-12-2008 01:05 AM

Oh my god this has to be the hardest thing I have ever tried to uv map. About half way though now and calling it a night - all I have done today is uv mapping and I`m about to scream - hope its what you were after. 690 tri`s so far


http://www.ravage3d.com/images/pl/pl1_1.jpghttp://www.ravage3d.com/images/pl/pl1_1.jpg

Joopson 02-12-2008 01:50 AM

looks great!
Just wondering, what is making it hard to UV map?:beer:

tweetytunes 02-12-2008 03:06 AM

The fact it has the massive bend in it - getting the squares to match up is a real pain - but finished the body part now - just need to do the head part and the fin

Chirone 02-12-2008 08:24 AM

wow, cool, that follows the concept pretty well


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