Recreated the shader using only 3D textures. Here's an animated test. Still not quite there yet. I think the foam stuff is "living" too much (and I don't currently have any idea how to correct that).
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looking nice
you'll get there man :D |
Finally got the shader working the way I wanted. Not sure about the look though. Comments would be appreciated 'cause I've been looking at this too long :)
http://kotisivu.mtv3.fi/karppa/anim/tsoComp1_divx.zip (574kB) |
Dude that is one kickass piece of animation. I love how everything just flows. Mist looks awesome. Who render intensive is this stuff?
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nice kman now all you need is the lil rubby dingy floating around but looking real nice :D
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Thanks roach. I don't know how long exactly it took to run the particle simulation and the hardware render of them 'cause no logs were generated for them. I just left my comp crunching them over night. The software rendering of the actual sea took 03:25:15 (hh:mm:ss) to render 300 frames.
Still not happy with the shader. It look too plastic imo... |
It looked great! But you still need to work on the shader. The mist looked amazing. The animation seem like it was going in slow motion though.
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Renamed the thread and started modeling fishing vessel which I'm putting in the scene (needed a break from the ocean stuff).
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Just a small update.
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Got bored modeling the ship. Went back to the ocean shader tweaking. Any better? (not trying to bore you too :))
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Uh... suddenly I don't like it anymore... :(
It looks like it's made out of green moulded orange peel :( |
stormy ocean "how to"
Are you going to post your work in the "how I did it" section? I would be very interested in that because I am after something similar myself.
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hey Kbrown,
silviapalara has made a good point. I would love to see how you did it. I only know how to click on the make ocean button. |
You might want to check out this thread which can serve as a companion to this one. There's an IRC transcript of kb and myself going through the physical setup of the waves.
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Things are changing all the time. I'm still in the R&D phase. My ocean (the surface) is now completely expression driven and for example today I found a way how to have more control on the wave shape. I also changed the way the "secondary" ripple is generated. It is also expression driven now. So the thread NitroLiq mentioned is a bit outdated. The technique (the IRC transcript) in that thread works but it lacks control...
This has been (and continues to be) a fairly complicated, time consuming but rewarding trip to deep inside the core of maya (oh no, now he's dramatizing ;)). I feel I've achieved something with this project. I might write something out of this but as you might have already guessed, I'm not going to give this away just like that :) |
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