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-   -   VFX - Stormy Ocean (https://simplymaya.com/forum/showthread.php?t=2993)

kbrown 16-01-2003 07:34 AM

Recreated the shader using only 3D textures. Here's an animated test. Still not quite there yet. I think the foam stuff is "living" too much (and I don't currently have any idea how to correct that).

(obsolete link removed)

mumbojumbo_13 16-01-2003 12:54 PM

looking nice
you'll get there man :D

kbrown 18-01-2003 01:56 PM

Finally got the shader working the way I wanted. Not sure about the look though. Comments would be appreciated 'cause I've been looking at this too long :)

http://kotisivu.mtv3.fi/karppa/anim/tsoComp1_divx.zip (574kB)

roach105 18-01-2003 02:48 PM

Dude that is one kickass piece of animation. I love how everything just flows. Mist looks awesome. Who render intensive is this stuff?

mumbojumbo_13 18-01-2003 03:30 PM

nice kman now all you need is the lil rubby dingy floating around but looking real nice :D

kbrown 18-01-2003 03:34 PM

Thanks roach. I don't know how long exactly it took to run the particle simulation and the hardware render of them 'cause no logs were generated for them. I just left my comp crunching them over night. The software rendering of the actual sea took 03:25:15 (hh:mm:ss) to render 300 frames.

Still not happy with the shader. It look too plastic imo...

MKess007 18-01-2003 05:17 PM

It looked great! But you still need to work on the shader. The mist looked amazing. The animation seem like it was going in slow motion though.

kbrown 20-01-2003 12:26 AM

1 Attachment(s)
Renamed the thread and started modeling fishing vessel which I'm putting in the scene (needed a break from the ocean stuff).

kbrown 22-01-2003 12:56 AM

1 Attachment(s)
Just a small update.

kbrown 27-01-2003 12:50 AM

1 Attachment(s)
Got bored modeling the ship. Went back to the ocean shader tweaking. Any better? (not trying to bore you too :))

kbrown 27-01-2003 01:02 AM

Uh... suddenly I don't like it anymore... :(

It looks like it's made out of green moulded orange peel :(

silviapalara 27-01-2003 08:20 PM

stormy ocean "how to"
 
Are you going to post your work in the "how I did it" section? I would be very interested in that because I am after something similar myself.

roach105 27-01-2003 08:23 PM

hey Kbrown,
silviapalara has made a good point. I would love to see how you did it. I only know how to click on the make ocean button.

NitroLiq 27-01-2003 08:42 PM

You might want to check out this thread which can serve as a companion to this one. There's an IRC transcript of kb and myself going through the physical setup of the waves.

kbrown 27-01-2003 11:26 PM

Things are changing all the time. I'm still in the R&D phase. My ocean (the surface) is now completely expression driven and for example today I found a way how to have more control on the wave shape. I also changed the way the "secondary" ripple is generated. It is also expression driven now. So the thread NitroLiq mentioned is a bit outdated. The technique (the IRC transcript) in that thread works but it lacks control...

This has been (and continues to be) a fairly complicated, time consuming but rewarding trip to deep inside the core of maya (oh no, now he's dramatizing ;)). I feel I've achieved something with this project. I might write something out of this but as you might have already guessed, I'm not going to give this away just like that :)


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