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-   -   VFX - Stormy Ocean (https://simplymaya.com/forum/showthread.php?t=2993)

kbrown 27-01-2003 01:02 AM

Uh... suddenly I don't like it anymore... :(

It looks like it's made out of green moulded orange peel :(

silviapalara 27-01-2003 08:20 PM

stormy ocean "how to"
 
Are you going to post your work in the "how I did it" section? I would be very interested in that because I am after something similar myself.

roach105 27-01-2003 08:23 PM

hey Kbrown,
silviapalara has made a good point. I would love to see how you did it. I only know how to click on the make ocean button.

NitroLiq 27-01-2003 08:42 PM

You might want to check out this thread which can serve as a companion to this one. There's an IRC transcript of kb and myself going through the physical setup of the waves.

kbrown 27-01-2003 11:26 PM

Things are changing all the time. I'm still in the R&D phase. My ocean (the surface) is now completely expression driven and for example today I found a way how to have more control on the wave shape. I also changed the way the "secondary" ripple is generated. It is also expression driven now. So the thread NitroLiq mentioned is a bit outdated. The technique (the IRC transcript) in that thread works but it lacks control...

This has been (and continues to be) a fairly complicated, time consuming but rewarding trip to deep inside the core of maya (oh no, now he's dramatizing ;)). I feel I've achieved something with this project. I might write something out of this but as you might have already guessed, I'm not going to give this away just like that :)

undseth 28-01-2003 10:00 AM

Ooh ooh a ship, this I got to keep an eye on! :D

Is this a poly model kbrown? If so, can you please tell me how you made it?

kbrown 28-01-2003 02:52 PM

I started out the ship as nurbs (used mostly curves, birail and extrude). As I got the rough shapes done in nurbs I converted it to a low poly object and sew the pieces together and added the more "detailed" stuff there. Then I finally converted it to a SubD model where I added some full and partial creases.

It's still very rough and I got bored modeling it. Went back to the ocean stuff. I'm going to continue the ship sooner or later though...

kbrown 29-01-2003 11:54 PM

I think I can call my shader finished. Here's a shot without the particles:
http://kotisivu.mtv3.fi/karppa/anim/tsoShaderTest4.jpg

I almost have the ocean setup done too. Still have one problem to beat. The surface is popping up and down in random places. You can see it in this preview quality test animation:
http://kotisivu.mtv3.fi/karppa/anim/...Test5_divx.zip

I already have a hunch where the problem is. Just too tired to do anything about it right now :) Off to bed now... over and out...

NitroLiq 30-01-2003 12:33 AM

Much better KB...awesome!

el_newty 31-01-2003 12:30 PM

Very cool...
On this stormy sea I think that a pirate ship is more adequate :p
Keep it up!

Kevin 01-02-2003 11:24 PM

very nice work k-man!

looks very atmospheric! awesome

kbrown 07-02-2003 12:09 AM

1 Attachment(s)
Thanks guys. It's slowly coming together.

Got rid of that popping effect. Here's a rendered clip without the particles.

kbrown 07-02-2003 12:16 AM

1 Attachment(s)
Testing how the boat would move in this sea. I'm using the "motion lag" technique I described in the How I Did It forum. Not sure if it's flexible enough like that though...

(btw, how would you animate the boat?)

kbrown 07-02-2003 12:19 AM

1 Attachment(s)
Here's the same from another angle. Bigger waves too. Oh, almost forgot to mention the subtle wake/turbulence behind the boat...

Kevin 07-02-2003 12:56 AM

nice k man!! its getting there mate


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